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initial introdution of physics actor building control.
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@@ -1503,7 +1503,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="rootObjectFlags"></param>
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/// <param name="VolumeDetectActive"></param>
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public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
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// public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
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public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool building)
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{
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if (!ParentGroup.Scene.CollidablePrims)
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return;
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@@ -1557,6 +1558,8 @@ namespace OpenSim.Region.Framework.Scenes
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PhysActor.SetMaterial(Material);
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DoPhysicsPropertyUpdate(RigidBody, true);
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PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
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if (!building)
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PhysActor.Building = false;
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}
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}
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}
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@@ -1792,6 +1795,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (!isNew)
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ParentGroup.Scene.RemovePhysicalPrim(1);
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Velocity = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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AngularVelocity = new Vector3(0, 0, 0);
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PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
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PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
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PhysActor.delink();
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@@ -4268,7 +4275,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="SetTemporary"></param>
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/// <param name="SetPhantom"></param>
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/// <param name="SetVD"></param>
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public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD)
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// public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD)
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public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
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{
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bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
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bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
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@@ -4286,6 +4294,9 @@ namespace OpenSim.Region.Framework.Scenes
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// that...
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// ... if VD is changed, all others are not.
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// ... if one of the others is changed, VD is not.
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// do this first
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if (building && PhysActor != null && PhysActor.Building != building)
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PhysActor.Building = building;
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if (SetVD) // VD is active, special logic applies
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{
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// State machine logic for VolumeDetect
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@@ -4448,6 +4459,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
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// and last in case we have a new actor and not building
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if (PhysActor != null && PhysActor.Building != building)
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PhysActor.Building = building;
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if (ParentGroup != null)
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{
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ParentGroup.HasGroupChanged = true;
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