* Tagged long running tests with LongRunningAttribute.

* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
This commit is contained in:
lbsa71
2009-04-09 20:06:27 +00:00
parent 1066aa6998
commit 6af0751cc5
8 changed files with 23 additions and 16 deletions

View File

@@ -41,12 +41,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// <summary>
/// Tests for LSL_Api
/// </summary>
[TestFixture]
[TestFixture, LongRunning]
public class LSL_ApiTest
{
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private LSL_Api lslApi;
private LSL_Api m_lslApi;
[SetUp]
public void SetUp()
@@ -62,8 +62,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(scene, initConfigSource);
lslApi = new LSL_Api();
lslApi.Initialize(engine, part, part.LocalId, part.UUID);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, part.LocalId, part.UUID);
}
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
double deducedAngle = FromLslFloat(lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);