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* Wind updates. Still random.. but in 4 directions instead of two!
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
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@@ -559,7 +559,7 @@ namespace OpenSim.Framework
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void SendLayerData(int px, int py, float[] map);
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void SendWindData(float[] map);
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void SendWindData(int px, int py, float[] map);
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void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
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