* Wind updates. Still random.. but in 4 directions instead of two!

* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
This commit is contained in:
Teravus Ovares
2008-09-26 12:56:17 +00:00
parent 92ebbd1420
commit 6b13730bc7
5 changed files with 58 additions and 52 deletions

View File

@@ -397,7 +397,7 @@ namespace OpenSim.Region.Examples.SimpleModule
}
public virtual void SendWindData(float[] map) { }
public virtual void SendWindData(int px, int py, float[] map) { }
public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{