Revamp the viewer -> banlist packet processing so fix a number of bugs.

Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
This commit is contained in:
Melanie
2010-12-13 20:19:52 +01:00
parent d36b880022
commit 6b374fa547
11 changed files with 246 additions and 183 deletions

View File

@@ -6653,16 +6653,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (UUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.ParcelAccessList.Add(entry);
if (land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Access)
return true;
return false;
}) == -1)
{
entry.AgentID = key;
entry.Flags = AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.LandData.ParcelAccessList.Add(entry);
}
}
}
ScriptSleep(100);
@@ -9493,7 +9502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// according to the docs, this command only works if script owner and land owner are the same
// lets add estate owners and gods, too, and use the generic permission check.
ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (!World.Permissions.CanEditParcel(m_host.OwnerID, landObject)) return;
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return;
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
byte loop = 0;
@@ -9957,16 +9966,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (UUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.ParcelAccessList.Add(entry);
if (land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Ban)
return true;
return false;
}) == -1)
{
entry.AgentID = key;
entry.Flags = AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.LandData.ParcelAccessList.Add(entry);
}
}
}
ScriptSleep(100);
@@ -9976,19 +9994,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
{
if (UUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
if (entry.AgentID == key && entry.Flags == AccessList.Access)
{
land.ParcelAccessList.Remove(entry);
break;
}
}
int idx = land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Access)
return true;
return false;
});
if (idx != -1)
land.LandData.ParcelAccessList.RemoveAt(idx);
}
}
ScriptSleep(100);
@@ -9998,19 +10018,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
if (UUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
if (entry.AgentID == key && entry.Flags == AccessList.Ban)
{
land.ParcelAccessList.Remove(entry);
break;
}
}
int idx = land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Ban)
return true;
return false;
});
if (idx != -1)
land.LandData.ParcelAccessList.RemoveAt(idx);
}
}
ScriptSleep(100);

View File

@@ -1342,7 +1342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
if (! World.Permissions.CanEditParcel(m_host.OwnerID, startLandObject))
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions))
{
OSSLShoutError("You do not have permission to modify the parcel");
return;