mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
*Deleted Logger.cs from OpenSim.Framework
This commit is contained in:
@@ -86,16 +86,16 @@
|
||||
</ProjectReference>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<Compile Include="CommunicationsManager.cs">
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||||
<Compile Include="IUserServices.cs">
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<SubType>Code</SubType>
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||||
</Compile>
|
||||
<Compile Include="IGridServices.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="IInterRegionCommunications.cs">
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<Compile Include="CommunicationsManager.cs">
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<SubType>Code</SubType>
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</Compile>
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||||
<Compile Include="IUserServices.cs">
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<Compile Include="IInterRegionCommunications.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -11,10 +11,10 @@
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<resources prefix="OpenSim.Framework.Communications" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="CommunicationsManager.cs" />
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<include name="IGridServices.cs" />
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<include name="IInterRegionCommunications.cs" />
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<include name="IUserServices.cs" />
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<include name="IGridServices.cs" />
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<include name="CommunicationsManager.cs" />
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<include name="IInterRegionCommunications.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@@ -69,10 +69,10 @@
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<Compile Include="AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ConsoleCallbacksBase.cs">
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<Compile Include="LogBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="LogBase.cs">
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<Compile Include="ConsoleCallbacksBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainLog.cs">
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@@ -12,8 +12,8 @@
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="ConsoleCallbacksBase.cs" />
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<include name="LogBase.cs" />
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<include name="ConsoleCallbacksBase.cs" />
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<include name="MainLog.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@@ -88,13 +88,13 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DB4oGridData.cs">
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<Compile Include="DB4oUserData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="DB4oManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="DB4oUserData.cs">
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<Compile Include="DB4oGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -11,9 +11,9 @@
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<resources prefix="OpenSim.Framework.Data.DB4o" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="DB4oGridData.cs" />
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<include name="DB4oManager.cs" />
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<include name="DB4oUserData.cs" />
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<include name="DB4oManager.cs" />
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<include name="DB4oGridData.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@@ -88,19 +88,19 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MySQLGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLInventoryData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLLogData.cs">
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<Compile Include="MySQLUserData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLUserData.cs">
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<Compile Include="MySQLLogData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -11,11 +11,11 @@
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<resources prefix="OpenSim.Framework.Data.MySQL" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="MySQLGridData.cs" />
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<include name="MySQLInventoryData.cs" />
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||||
<include name="MySQLLogData.cs" />
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<include name="MySQLManager.cs" />
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<include name="MySQLUserData.cs" />
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<include name="MySQLManager.cs" />
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<include name="MySQLLogData.cs" />
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<include name="MySQLGridData.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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||||
<references basedir="${project::get-base-directory()}">
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||||
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@@ -88,10 +88,10 @@
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||||
</ProjectReference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="SQLiteGridData.cs">
|
||||
<Compile Include="SQLiteManager.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="SQLiteManager.cs">
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||||
<Compile Include="SQLiteGridData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="Properties\AssemblyInfo.cs">
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||||
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||||
@@ -11,8 +11,8 @@
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<resources prefix="OpenSim.Framework.Data.SQLite" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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||||
<include name="SQLiteGridData.cs" />
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||||
<include name="SQLiteManager.cs" />
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||||
<include name="SQLiteGridData.cs" />
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||||
<include name="Properties/AssemblyInfo.cs" />
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||||
</sources>
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||||
<references basedir="${project::get-base-directory()}">
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||||
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@@ -78,9 +78,15 @@
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<ItemGroup>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="ReservationData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="GridData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="SimProfileData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="ILogData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
@@ -90,12 +96,6 @@
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||||
<Compile Include="InventoryData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="ReservationData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
|
||||
<Compile Include="SimProfileData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
<Compile Include="UserData.cs">
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||||
<SubType>Code</SubType>
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||||
</Compile>
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||||
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||||
@@ -11,12 +11,12 @@
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||||
<resources prefix="OpenSim.Framework.Data" dynamicprefix="true" >
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||||
</resources>
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||||
<sources failonempty="true">
|
||||
<include name="ReservationData.cs" />
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||||
<include name="GridData.cs" />
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||||
<include name="SimProfileData.cs" />
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||||
<include name="ILogData.cs" />
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||||
<include name="IniConfig.cs" />
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||||
<include name="InventoryData.cs" />
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||||
<include name="ReservationData.cs" />
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||||
<include name="SimProfileData.cs" />
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||||
<include name="UserData.cs" />
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||||
<include name="UserProfileData.cs" />
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||||
<include name="Properties/AssemblyInfo.cs" />
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||||
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@@ -1,85 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework
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{
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public class Logger
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||||
{
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public static Logger Instance = new Logger( false );
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public delegate void LoggerMethodDelegate();
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private delegate bool LoggerDelegate( LoggerMethodDelegate whatToDo );
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private LoggerDelegate m_delegate;
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public Logger( bool log )
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{
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if( log )
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{
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m_delegate = CatchAndLog;
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}
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else
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||||
{
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m_delegate = DontCatch;
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}
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}
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public bool Wrap( LoggerMethodDelegate whatToDo )
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{
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return m_delegate( whatToDo );
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}
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||||
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private bool CatchAndLog(LoggerMethodDelegate whatToDo)
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{
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try
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||||
{
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whatToDo();
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return true;
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}
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catch(Exception e)
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||||
{
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||||
System.Console.WriteLine( "Exception logged!!! Woah!!!!" );
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return false;
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||||
}
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}
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private bool DontCatch(LoggerMethodDelegate whatToDo)
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{
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whatToDo();
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return true;
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}
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public class LoggerExample
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||||
{
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public void TryWrap()
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{
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// This will log and ignore
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Logger log = new Logger(true);
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log.Wrap(delegate()
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||||
{
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||||
Int16.Parse("waa!");
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||||
});
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||||
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||||
// This will throw;
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||||
try
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||||
{
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||||
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log = new Logger(false);
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||||
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||||
log.Wrap(delegate()
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{
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||||
Int16.Parse("waa!");
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});
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}
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||||
catch
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||||
{
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||||
System.Console.WriteLine("Example barfed!");
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||||
}
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||||
}
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||||
}
|
||||
}
|
||||
}
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@@ -88,10 +88,13 @@
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||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AgentInventory.cs">
|
||||
<Compile Include="AuthenticateSessionBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AuthenticateSessionBase.cs">
|
||||
<Compile Include="Remoting.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionCommsListener.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="BlockingQueue.cs">
|
||||
@@ -100,97 +103,91 @@
|
||||
<Compile Include="IRegionCommsListener.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Logger.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginService.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionCommsListener.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Remoting.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimProfile.cs">
|
||||
<Compile Include="Util.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserProfile.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Util.cs">
|
||||
<Compile Include="SimProfile.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginService.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AgentInventory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\AuthenticateResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\IUserServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\IAssetServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\IWorld.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\IClientAPI.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\ILocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\IUserServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\IWorld.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\Config\IGenericConfig.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\Config\IGridConfig.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\Config\IUserConfig.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Interfaces\Config\IGridConfig.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AgentCiruitData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AgentWearable.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AssetBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AssetLandmark.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AssetStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\EstateSettings.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\Login.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\MapBlockData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\NeighbourInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\NetworkServersInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\RegionHandle.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\RegionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\ParcelData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AgentWearable.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\PrimData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\RegionHandle.cs">
|
||||
<Compile Include="Types\MapBlockData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\RegionInfo.cs">
|
||||
<Compile Include="Types\AssetStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\EstateSettings.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AgentCiruitData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\Login.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AssetLandmark.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Types\AssetBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -11,41 +11,40 @@
|
||||
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentInventory.cs" />
|
||||
<include name="AuthenticateSessionBase.cs" />
|
||||
<include name="Remoting.cs" />
|
||||
<include name="RegionCommsListener.cs" />
|
||||
<include name="BlockingQueue.cs" />
|
||||
<include name="IRegionCommsListener.cs" />
|
||||
<include name="Logger.cs" />
|
||||
<include name="LoginService.cs" />
|
||||
<include name="RegionCommsListener.cs" />
|
||||
<include name="Remoting.cs" />
|
||||
<include name="SimProfile.cs" />
|
||||
<include name="UserProfile.cs" />
|
||||
<include name="Util.cs" />
|
||||
<include name="UserProfile.cs" />
|
||||
<include name="SimProfile.cs" />
|
||||
<include name="LoginService.cs" />
|
||||
<include name="AgentInventory.cs" />
|
||||
<include name="Interfaces/AuthenticateResponse.cs" />
|
||||
<include name="Interfaces/IUserServer.cs" />
|
||||
<include name="Interfaces/IAssetServer.cs" />
|
||||
<include name="Interfaces/IWorld.cs" />
|
||||
<include name="Interfaces/IClientAPI.cs" />
|
||||
<include name="Interfaces/ILocalStorage.cs" />
|
||||
<include name="Interfaces/IUserServer.cs" />
|
||||
<include name="Interfaces/IWorld.cs" />
|
||||
<include name="Interfaces/Config/IGenericConfig.cs" />
|
||||
<include name="Interfaces/Config/IGridConfig.cs" />
|
||||
<include name="Interfaces/Config/IUserConfig.cs" />
|
||||
<include name="Interfaces/Config/IGridConfig.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
<include name="Types/AgentCiruitData.cs" />
|
||||
<include name="Types/AgentWearable.cs" />
|
||||
<include name="Types/AssetBase.cs" />
|
||||
<include name="Types/AssetLandmark.cs" />
|
||||
<include name="Types/AssetStorage.cs" />
|
||||
<include name="Types/EstateSettings.cs" />
|
||||
<include name="Types/Login.cs" />
|
||||
<include name="Types/MapBlockData.cs" />
|
||||
<include name="Types/NeighbourInfo.cs" />
|
||||
<include name="Types/NetworkServersInfo.cs" />
|
||||
<include name="Types/ParcelData.cs" />
|
||||
<include name="Types/PrimData.cs" />
|
||||
<include name="Types/RegionHandle.cs" />
|
||||
<include name="Types/RegionInfo.cs" />
|
||||
<include name="Types/ParcelData.cs" />
|
||||
<include name="Types/AgentWearable.cs" />
|
||||
<include name="Types/PrimData.cs" />
|
||||
<include name="Types/MapBlockData.cs" />
|
||||
<include name="Types/AssetStorage.cs" />
|
||||
<include name="Types/EstateSettings.cs" />
|
||||
<include name="Types/AgentCiruitData.cs" />
|
||||
<include name="Types/Login.cs" />
|
||||
<include name="Types/AssetLandmark.cs" />
|
||||
<include name="Types/AssetBase.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
||||
@@ -93,16 +93,16 @@
|
||||
<Compile Include="BaseHttpServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CheckSumServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IRestHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServerBase.cs">
|
||||
<Compile Include="XmlRpcMethod.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="XmlRpcMethod.cs">
|
||||
<Compile Include="CheckSumServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServerBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="BaseHttpServer.cs" />
|
||||
<include name="CheckSumServer.cs" />
|
||||
<include name="IRestHandler.cs" />
|
||||
<include name="UDPServerBase.cs" />
|
||||
<include name="XmlRpcMethod.cs" />
|
||||
<include name="CheckSumServer.cs" />
|
||||
<include name="UDPServerBase.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
||||
@@ -108,10 +108,10 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="LoginResponse.cs">
|
||||
<Compile Include="UserManagerBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserManagerBase.cs">
|
||||
<Compile Include="LoginResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
<resources prefix="OpenSim.Framework.UserManagement" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="LoginResponse.cs" />
|
||||
<include name="UserManagerBase.cs" />
|
||||
<include name="LoginResponse.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
||||
Reference in New Issue
Block a user