*Deleted Logger.cs from OpenSim.Framework

This commit is contained in:
mingchen
2007-06-29 16:43:48 +00:00
parent b2883faddf
commit 6b3777d3db
37 changed files with 263 additions and 352 deletions

View File

@@ -170,15 +170,15 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Application.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Application.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@@ -11,9 +11,9 @@
<resources prefix="OpenSim" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Application.cs" />
<include name="OpenSimMain.cs" />
<include name="VersionInfo.cs" />
<include name="Application.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@@ -96,40 +96,40 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Caps.cs">
<Compile Include="LLSDCapsDetails.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDArray.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDCapEvent.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDCapsDetails.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDEmpty.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDHelpers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayerResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDTest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDUploadReply.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDUploadReply.cs">
<Compile Include="LLSDHelpers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDCapEvent.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapRequest.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Caps.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayerResponse.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LLSDMapLayer.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>

View File

@@ -11,18 +11,18 @@
<resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Caps.cs" />
<include name="LLSDArray.cs" />
<include name="LLSDCapEvent.cs" />
<include name="LLSDCapsDetails.cs" />
<include name="LLSDArray.cs" />
<include name="LLSDEmpty.cs" />
<include name="LLSDHelpers.cs" />
<include name="LLSDMapLayer.cs" />
<include name="LLSDMapLayerResponse.cs" />
<include name="LLSDMapRequest.cs" />
<include name="LLSDTest.cs" />
<include name="LLSDType.cs" />
<include name="LLSDUploadReply.cs" />
<include name="LLSDType.cs" />
<include name="LLSDHelpers.cs" />
<include name="LLSDCapEvent.cs" />
<include name="LLSDMapRequest.cs" />
<include name="Caps.cs" />
<include name="LLSDMapLayerResponse.cs" />
<include name="LLSDMapLayer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@@ -122,34 +122,34 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="ClientStackNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.API.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<Compile Include="ClientStackNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.API.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionApplicationBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">

View File

@@ -11,16 +11,16 @@
<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClientStackNetworkHandler.cs" />
<include name="ClientView.AgentAssetUpload.cs" />
<include name="ClientView.API.cs" />
<include name="ClientView.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="ClientViewBase.cs" />
<include name="ClientStackNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="RegionApplicationBase.cs" />
<include name="UDPServer.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.API.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="RegionApplicationBase.cs" />
<include name="ClientViewBase.cs" />
<include name="ClientView.cs" />
<include name="Assets/InventoryCache.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@@ -98,15 +98,15 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="LocalUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommunicationsLocal.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalBackEndServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalUserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>

View File

@@ -11,9 +11,9 @@
<resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="LocalUserServices.cs" />
<include name="CommunicationsLocal.cs" />
<include name="LocalBackEndServices.cs" />
<include name="LocalUserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@@ -116,6 +116,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OGS1UserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CommunicationsOGS1.cs">
<SubType>Code</SubType>
</Compile>
@@ -125,9 +128,6 @@
<Compile Include="OGS1InterSimComms.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OGS1UserServices.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>

View File

@@ -11,10 +11,10 @@
<resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="OGS1UserServices.cs" />
<include name="CommunicationsOGS1.cs" />
<include name="OGS1GridServices.cs" />
<include name="OGS1InterSimComms.cs" />
<include name="OGS1UserServices.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">

View File

@@ -144,55 +144,55 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="EstateManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<Compile Include="Scenes\ScenePresence.Body.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneEvents.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneObject.cs">
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Body.cs">
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Script.cs">
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<Compile Include="Scenes\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">

View File

@@ -11,23 +11,23 @@
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="RegionManager.cs" />
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="RegionManager.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/ScenePresence.Body.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/ScenePresence.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/scripting/ScriptManager.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
</sources>

View File

@@ -93,9 +93,6 @@
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MapStorage.cs">
<SubType>Code</SubType>
</Compile>
@@ -105,6 +102,9 @@
<Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@@ -12,10 +12,10 @@
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="Db4LocalStorage.cs" />
<include name="MapStorage.cs" />
<include name="UUIDParcelQuery.cs" />
<include name="UUIDPrimQuery.cs" />
<include name="Db4LocalStorage.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>