*Deleted Logger.cs from OpenSim.Framework

This commit is contained in:
mingchen
2007-06-29 16:43:48 +00:00
parent b2883faddf
commit 6b3777d3db
37 changed files with 263 additions and 352 deletions

View File

@@ -144,55 +144,55 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="EstateManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<Compile Include="Scenes\ScenePresence.Body.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneEvents.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneObject.cs">
<Compile Include="Scenes\ScenePresence.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.Body.cs">
<Compile Include="Scenes\Scene.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\ScenePresence.cs">
<Compile Include="Scenes\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Script.cs">
<Compile Include="Scenes\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\SceneBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\IScenePresenceBody.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs">
<Compile Include="Scenes\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">

View File

@@ -11,23 +11,23 @@
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="RegionManager.cs" />
<include name="EstateManager.cs" />
<include name="ParcelManager.cs" />
<include name="RegionManager.cs" />
<include name="Scenes/Entity.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/Scene.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/ScenePresence.Body.cs" />
<include name="Scenes/SceneEvents.cs" />
<include name="Scenes/ScenePresence.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/ScenePresence.Animations.cs" />
<include name="Scenes/Scene.PacketHandlers.cs" />
<include name="Scenes/SceneObject.cs" />
<include name="Scenes/Primitive.cs" />
<include name="Scenes/SceneBase.cs" />
<include name="Scenes/IScenePresenceBody.cs" />
<include name="Scenes/scripting/ScriptManager.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
</sources>