mirror of
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A few more inches... Old friends things removed. Less references to UserProfileService.
This commit is contained in:
@@ -1,364 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using Nwc.XmlRpc;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Security.Authentication;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Client.Linden
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{
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/// <summary>
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/// Handles login user (expect user) and logoff user messages from the remote LL login server
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/// </summary>
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public class LLProxyLoginModule : ISharedRegionModule
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{
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private uint m_port = 0;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public LLProxyLoginModule(uint port)
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{
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m_log.DebugFormat("[CLIENT]: LLProxyLoginModule port {0}", port);
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m_port = port;
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}
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protected bool RegionLoginsEnabled
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{
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get
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{
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if (m_firstScene != null)
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{
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return m_firstScene.SceneGridService.RegionLoginsEnabled;
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}
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else
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{
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return false;
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}
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}
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}
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protected List<Scene> m_scenes = new List<Scene>();
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protected Scene m_firstScene;
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protected bool m_enabled = false; // Module is only enabled if running in grid mode
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#region IRegionModule Members
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public void Initialise(IConfigSource source)
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{
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IConfig startupConfig = source.Configs["Modules"];
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if (startupConfig != null)
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{
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m_enabled = startupConfig.GetBoolean("LLProxyLoginModule", false);
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}
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}
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public void AddRegion(Scene scene)
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{
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if (m_firstScene == null)
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{
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m_firstScene = scene;
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if (m_enabled)
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{
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AddHttpHandlers();
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}
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}
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if (m_enabled)
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{
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AddScene(scene);
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (m_enabled)
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{
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RemoveScene(scene);
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "LLProxyLoginModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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/// <summary>
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/// Adds "expect_user" and "logoff_user" xmlrpc method handlers
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/// </summary>
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protected void AddHttpHandlers()
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{
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//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
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MainServer.GetHttpServer(m_port).AddXmlRPCHandler("expect_user", ExpectUser, false);
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MainServer.GetHttpServer(m_port).AddXmlRPCHandler("logoff_user", LogOffUser, false);
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}
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protected void AddScene(Scene scene)
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{
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lock (m_scenes)
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{
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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}
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}
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}
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protected void RemoveScene(Scene scene)
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{
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lock (m_scenes)
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{
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if (m_scenes.Contains(scene))
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{
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m_scenes.Remove(scene);
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}
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}
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}
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/// <summary>
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/// Received from the user server when a user starts logging in. This call allows
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/// the region to prepare for direct communication from the client. Sends back an empty
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/// xmlrpc response on completion.
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/// </summary>
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/// <param name="request"></param>
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/// <returns></returns>
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public XmlRpcResponse ExpectUser(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse resp = new XmlRpcResponse();
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try
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{
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ulong regionHandle = 0;
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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if (requestData.ContainsKey("session_id"))
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agentData.SessionID = new UUID((string)requestData["session_id"]);
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if (requestData.ContainsKey("secure_session_id"))
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agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
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if (requestData.ContainsKey("firstname"))
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agentData.firstname = (string)requestData["firstname"];
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if (requestData.ContainsKey("lastname"))
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agentData.lastname = (string)requestData["lastname"];
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if (requestData.ContainsKey("agent_id"))
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agentData.AgentID = new UUID((string)requestData["agent_id"]);
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if (requestData.ContainsKey("circuit_code"))
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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if (requestData.ContainsKey("caps_path"))
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agentData.CapsPath = (string)requestData["caps_path"];
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if (requestData.ContainsKey("regionhandle"))
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regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
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else
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m_log.Warn("[CLIENT]: request from login server did not contain regionhandle");
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// Appearance
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if (requestData.ContainsKey("appearance"))
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agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
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m_log.DebugFormat(
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"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
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agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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//m_log.Debug("[CLIENT]: Child agent detected");
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agentData.child = true;
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}
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else
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{
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//m_log.Debug("[CLIENT]: Main agent detected");
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agentData.startpos =
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new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
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(float)Convert.ToDecimal((string)requestData["startpos_y"]),
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(float)Convert.ToDecimal((string)requestData["startpos_z"]));
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agentData.child = false;
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}
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if (!RegionLoginsEnabled)
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{
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
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agentData.firstname, agentData.lastname);
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = "region login currently disabled";
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resp.Value = respdata;
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}
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else
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{
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bool success = false;
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string denyMess = "";
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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{
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if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
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{
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denyMess = "User is banned from this region";
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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}
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else
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{
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string reason;
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if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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{
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success = true;
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}
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else
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{
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denyMess = String.Format("Login refused by region: {0}", reason);
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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agentData.firstname, agentData.lastname);
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}
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}
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}
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else
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{
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denyMess = "Region not found";
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}
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if (success)
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{
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Hashtable respdata = new Hashtable();
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respdata["success"] = "TRUE";
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resp.Value = respdata;
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}
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else
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{
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = denyMess;
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resp.Value = respdata;
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}
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}
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[CLIENT]: Unable to receive user. Reason: {0} ({1})", e, e.StackTrace);
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = "Exception occurred";
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resp.Value = respdata;
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}
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return resp;
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}
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// Grid Request Processing
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/// <summary>
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/// Ooops, our Agent must be dead if we're getting this request!
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/// </summary>
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/// <param name="request"></param>
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/// <returns></returns>
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public XmlRpcResponse LogOffUser(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
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Hashtable requestData = (Hashtable)request.Params[0];
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string message = (string)requestData["message"];
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UUID agentID = UUID.Zero;
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UUID RegionSecret = UUID.Zero;
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UUID.TryParse((string)requestData["agent_id"], out agentID);
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UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
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ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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{
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scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message);
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}
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return new XmlRpcResponse();
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}
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protected bool TryGetRegion(ulong regionHandle, out Scene scene)
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{
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lock (m_scenes)
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{
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foreach (Scene nextScene in m_scenes)
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{
|
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if (nextScene.RegionInfo.RegionHandle == regionHandle)
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||||
{
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scene = nextScene;
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return true;
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}
|
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}
|
||||
}
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scene = null;
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return false;
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||||
}
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||||
|
||||
}
|
||||
}
|
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@@ -1,305 +0,0 @@
|
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Client.Linden
|
||||
{
|
||||
public class LLStandaloneLoginModule : ISharedRegionModule, ILoginServiceToRegionsConnector
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<Scene> m_scenes = new List<Scene>();
|
||||
protected Scene m_firstScene;
|
||||
|
||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
||||
|
||||
protected bool authenticate;
|
||||
protected string welcomeMessage;
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected LLStandaloneLoginService m_loginService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig != null)
|
||||
{
|
||||
m_enabled = !startupConfig.GetBoolean("gridmode", false);
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
authenticate = true;
|
||||
welcomeMessage = "Welcome to OpenSim";
|
||||
IConfig standaloneConfig = source.Configs["StandAlone"];
|
||||
if (standaloneConfig != null)
|
||||
{
|
||||
authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
|
||||
welcomeMessage = standaloneConfig.GetString("welcome_message");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
RemoveScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_firstScene == null)
|
||||
{
|
||||
m_firstScene = scene;
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
//TODO: fix casting.
|
||||
LibraryRootFolder rootFolder
|
||||
= m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
|
||||
|
||||
IHttpServer httpServer = MainServer.Instance;
|
||||
|
||||
//TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
|
||||
m_loginService
|
||||
= new LLStandaloneLoginService(
|
||||
(UserManagerBase)m_firstScene.CommsManager.UserAdminService, welcomeMessage,
|
||||
m_firstScene.InventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate,
|
||||
rootFolder, this);
|
||||
|
||||
httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
|
||||
|
||||
// provides the web form login
|
||||
httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
|
||||
|
||||
// Provides the LLSD login
|
||||
httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
AddScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "LLStandaloneLoginModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void AddScene(Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (!m_scenes.Contains(scene))
|
||||
{
|
||||
m_scenes.Add(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void RemoveScene(Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
if (m_scenes.Contains(scene))
|
||||
{
|
||||
m_scenes.Remove(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionHandle, out scene))
|
||||
{
|
||||
return scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
|
||||
}
|
||||
reason = "Region not found.";
|
||||
return false;
|
||||
}
|
||||
|
||||
public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionHandle, out scene))
|
||||
{
|
||||
scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
|
||||
}
|
||||
}
|
||||
|
||||
public RegionInfo RequestNeighbourInfo(ulong regionhandle)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionhandle, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public RegionInfo RequestClosestRegion(string region)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(region, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
else if (m_scenes.Count > 0)
|
||||
{
|
||||
return m_scenes[0].RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public RegionInfo RequestNeighbourInfo(UUID regionID)
|
||||
{
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionID, out scene))
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionHandle == regionHandle)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(UUID regionID, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionID == regionID)
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool TryGetRegion(string regionName, out Scene scene)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene nextScene in m_scenes)
|
||||
{
|
||||
if (nextScene.RegionInfo.RegionName.Equals(regionName, StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
scene = nextScene;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,245 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Services;
|
||||
using LoginResponse = OpenSim.Framework.Communications.Services.LoginResponse;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Client.Linden
|
||||
{
|
||||
public class LLStandaloneLoginService : LoginService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected NetworkServersInfo m_serversInfo;
|
||||
protected bool m_authUsers = false;
|
||||
|
||||
/// <summary>
|
||||
/// Used to make requests to the local regions.
|
||||
/// </summary>
|
||||
protected ILoginServiceToRegionsConnector m_regionsConnector;
|
||||
|
||||
public LLStandaloneLoginService(
|
||||
UserManagerBase userManager, string welcomeMess,
|
||||
IInventoryService interServiceInventoryService,
|
||||
NetworkServersInfo serversInfo,
|
||||
bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector)
|
||||
: base(userManager, libraryRootFolder, welcomeMess)
|
||||
{
|
||||
this.m_serversInfo = serversInfo;
|
||||
m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX;
|
||||
m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
|
||||
m_authUsers = authenticate;
|
||||
|
||||
m_InventoryService = interServiceInventoryService;
|
||||
m_regionsConnector = regionsConnector;
|
||||
// Standard behavior: In StandAlone, silent logout of last hung session
|
||||
m_warn_already_logged = false;
|
||||
}
|
||||
|
||||
public override UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
|
||||
if (profile != null)
|
||||
{
|
||||
return profile;
|
||||
}
|
||||
|
||||
if (!m_authUsers)
|
||||
{
|
||||
//no current user account so make one
|
||||
m_log.Info("[LOGIN]: No user account found so creating a new one.");
|
||||
|
||||
m_userManager.AddUser(firstname, lastname, "test", "", m_defaultHomeX, m_defaultHomeY);
|
||||
|
||||
return m_userManager.GetUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
if (!m_authUsers)
|
||||
{
|
||||
//for now we will accept any password in sandbox mode
|
||||
m_log.Info("[LOGIN]: Authorising user (no actual password check)");
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info(
|
||||
"[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
|
||||
|
||||
if (!password.StartsWith("$1$"))
|
||||
password = "$1$" + Util.Md5Hash(password);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
|
||||
|
||||
bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|
||||
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
|
||||
return loginresult;
|
||||
}
|
||||
}
|
||||
|
||||
protected override RegionInfo RequestClosestRegion(string region)
|
||||
{
|
||||
return m_regionsConnector.RequestClosestRegion(region);
|
||||
}
|
||||
|
||||
protected override RegionInfo GetRegionInfo(ulong homeRegionHandle)
|
||||
{
|
||||
return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle);
|
||||
}
|
||||
|
||||
protected override RegionInfo GetRegionInfo(UUID homeRegionId)
|
||||
{
|
||||
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
|
||||
}
|
||||
|
||||
protected override bool PrepareLoginToRegion(
|
||||
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
|
||||
{
|
||||
IPEndPoint endPoint = regionInfo.ExternalEndPoint;
|
||||
response.SimAddress = endPoint.Address.ToString();
|
||||
response.SimPort = (uint)endPoint.Port;
|
||||
response.RegionX = regionInfo.RegionLocX;
|
||||
response.RegionY = regionInfo.RegionLocY;
|
||||
|
||||
string capsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath);
|
||||
|
||||
// Don't use the following! It Fails for logging into any region not on the same port as the http server!
|
||||
// Kept here so it doesn't happen again!
|
||||
// response.SeedCapability = regionInfo.ServerURI + capsSeedPath;
|
||||
|
||||
string seedcap = "http://";
|
||||
|
||||
if (m_serversInfo.HttpUsesSSL)
|
||||
{
|
||||
// For NAT
|
||||
string host = NetworkUtil.GetHostFor(remoteClient.Address, m_serversInfo.HttpSSLCN);
|
||||
|
||||
seedcap = "https://" + host + ":" + m_serversInfo.httpSSLPort + capsSeedPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
// For NAT
|
||||
string host = NetworkUtil.GetHostFor(remoteClient.Address, regionInfo.ExternalHostName);
|
||||
|
||||
seedcap = "http://" + host + ":" + m_serversInfo.HttpListenerPort + capsSeedPath;
|
||||
}
|
||||
|
||||
response.SeedCapability = seedcap;
|
||||
|
||||
// Notify the target of an incoming user
|
||||
m_log.InfoFormat(
|
||||
"[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection",
|
||||
regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI);
|
||||
|
||||
// Update agent with target sim
|
||||
user.CurrentAgent.Region = regionInfo.RegionID;
|
||||
user.CurrentAgent.Handle = regionInfo.RegionHandle;
|
||||
|
||||
AgentCircuitData agent = new AgentCircuitData();
|
||||
agent.AgentID = user.ID;
|
||||
agent.firstname = user.FirstName;
|
||||
agent.lastname = user.SurName;
|
||||
agent.SessionID = user.CurrentAgent.SessionID;
|
||||
agent.SecureSessionID = user.CurrentAgent.SecureSessionID;
|
||||
agent.circuitcode = Convert.ToUInt32(response.CircuitCode);
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = user.CurrentAgent.Position;
|
||||
agent.CapsPath = capsPath;
|
||||
agent.Appearance = m_userManager.GetUserAppearance(user.ID);
|
||||
if (agent.Appearance == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
|
||||
agent.Appearance = new AvatarAppearance(agent.AgentID);
|
||||
}
|
||||
|
||||
if (m_regionsConnector.RegionLoginsEnabled)
|
||||
{
|
||||
string reason;
|
||||
bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||
if (!success)
|
||||
{
|
||||
response.ErrorReason = "key";
|
||||
response.ErrorMessage = reason;
|
||||
}
|
||||
return success;
|
||||
// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void LogOffUser(UserProfileData theUser, string message)
|
||||
{
|
||||
RegionInfo SimInfo;
|
||||
try
|
||||
{
|
||||
SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle);
|
||||
|
||||
if (SimInfo == null)
|
||||
{
|
||||
m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off");
|
||||
return;
|
||||
}
|
||||
|
||||
m_regionsConnector.LogOffUserFromGrid(
|
||||
SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,10 +8,6 @@
|
||||
</Dependencies>
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<!--
|
||||
<RegionModule id="LLStandaloneLoginModule" type="OpenSim.Client.Linden.LLStandaloneLoginModule" />
|
||||
<RegionModule id="LLProxyLoginModule" type="OpenSim.Client.Linden.LLProxyLoginModule" />
|
||||
-->
|
||||
<RegionModule id="LLClientStackModule" type="OpenSim.Client.Linden.LLClientStackModule" />
|
||||
</Extension>
|
||||
</Addin>
|
||||
|
||||
Reference in New Issue
Block a user