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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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public class ApiManager
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{
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private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
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public string[] GetApis()
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{
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if(m_Apis.Count > 0)
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{
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List<string> l = new List<string>(m_Apis.Keys);
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return l.ToArray();
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}
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Assembly a = Assembly.GetExecutingAssembly();
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Type[] types = a.GetExportedTypes();
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foreach (Type t in types)
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{
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string name = t.ToString();
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int idx = name.LastIndexOf('.');
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if(idx != -1)
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name = name.Substring(idx+1);
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if(name.EndsWith("_Api"))
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{
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name = name.Substring(0, name.Length - 4);
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m_Apis[name] = t;
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}
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}
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List<string> ret = new List<string>(m_Apis.Keys);
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return ret.ToArray();
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}
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public IScriptApi CreateApi(string api)
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{
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if(!m_Apis.ContainsKey(api))
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return null;
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IScriptApi ret = (IScriptApi)(Activator.CreateInstance(m_Apis[api]));
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return ret;
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}
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}
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}
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