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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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public class Timer
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{
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public AsyncCommandManager m_CmdManager;
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public Timer(AsyncCommandManager CmdManager)
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{
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m_CmdManager = CmdManager;
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}
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//
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// TIMER
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//
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private class TimerClass
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{
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public uint localID;
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public LLUUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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}
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private List<TimerClass> Timers = new List<TimerClass>();
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private object TimerListLock = new object();
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public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
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{
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// Always remove first, in case this is a re-set
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UnSetTimerEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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// Add to timer
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TimerClass ts = new TimerClass();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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// 2193386136332921 ticks
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// 219338613 seconds
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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lock (TimerListLock)
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{
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Timers.Add(ts);
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}
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}
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public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
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{
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// Remove from timer
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lock (TimerListLock)
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{
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foreach (TimerClass ts in new ArrayList(Timers))
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{
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if (ts.localID == m_localID && ts.itemID == m_itemID)
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Timers.Remove(ts);
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}
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}
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}
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public void CheckTimerEvents()
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{
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// Nothing to do here?
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if (Timers.Count == 0)
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return;
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lock (TimerListLock)
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{
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// Go through all timers
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foreach (TimerClass ts in Timers)
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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{
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// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
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// Add it to queue
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m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
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new EventParams("timer", new Object[0],
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new DetectParams[0]));
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// set next interval
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//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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ts.next = DateTime.Now.Ticks + ts.interval;
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}
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}
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}
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}
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public Object[] GetSerializationData(LLUUID itemID)
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{
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List<Object> data = new List<Object>();
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lock (TimerListLock)
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{
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foreach (TimerClass ts in Timers)
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{
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if (ts.itemID == itemID)
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{
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data.Add(ts.interval);
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data.Add(ts.next-DateTime.Now.Ticks);
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}
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}
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}
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return data.ToArray();
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}
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public void CreateFromData(uint localID, LLUUID itemID, LLUUID objectID,
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Object[] data)
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{
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int idx = 0;
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while (idx < data.Length)
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{
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TimerClass ts = new TimerClass();
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ts.localID = localID;
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ts.itemID = itemID;
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ts.interval = (long)data[idx];
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ts.next = DateTime.Now.Ticks + (long)data[idx+1];
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idx += 2;
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Timers.Add(ts);
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}
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}
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}
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}
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