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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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{
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public interface IOSSL_Api
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{
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//OpenSim functions
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string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
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string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
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int timer, int alpha);
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string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
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string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
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int timer, int alpha);
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double osTerrainGetHeight(int x, int y);
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int osTerrainSetHeight(int x, int y, double val);
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int osRegionRestart(double seconds);
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void osRegionNotice(string msg);
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bool osConsoleCommand(string Command);
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void osSetParcelMediaURL(string url);
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void osSetPrimFloatOnWater(int floatYN);
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// Animation commands
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void osAvatarPlayAnimation(string avatar, string animation);
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void osAvatarStopAnimation(string avatar, string animation);
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//texture draw functions
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string osMovePen(string drawList, int x, int y);
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string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
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string osDrawLine(string drawList, int endX, int endY);
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string osDrawText(string drawList, string text);
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string osDrawEllipse(string drawList, int width, int height);
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string osDrawRectangle(string drawList, int width, int height);
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string osDrawFilledRectangle(string drawList, int width, int height);
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string osSetFontSize(string drawList, int fontSize);
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string osSetPenSize(string drawList, int penSize);
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string osSetPenColour(string drawList, string colour);
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string osDrawImage(string drawList, int width, int height, string imageUrl);
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void osSetStateEvents(int events);
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double osList2Double(LSL_Types.list src, int index);
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void osSetRegionWaterHeight(double height);
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}
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}
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