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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
This commit is contained in:
124
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
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124
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject, IScript
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{
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private Dictionary<string,MethodInfo> inits = new Dictionary<string,MethodInfo>();
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public ScriptBaseClass()
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{
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MethodInfo[] myArrayMethodInfo = GetType().GetMethods(BindingFlags.Public|BindingFlags.Instance);
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foreach(MethodInfo mi in myArrayMethodInfo)
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{
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if(mi.Name.Length > 7 && mi.Name.Substring(0, 7) == "ApiType")
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{
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string type=mi.Name.Substring(7);
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inits[type]=mi;
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}
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}
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}
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public string[] GetApis()
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{
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string[] apis = new string[inits.Count];
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inits.Keys.CopyTo(apis, 0);
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return apis;
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}
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public void InitApi(string api, IScriptApi data)
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{
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if(!inits.ContainsKey(api))
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return;
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MethodInfo mi = inits[api];
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Object[] args = new Object[1];
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args[0] = data;
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mi.Invoke(this, args);
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}
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private Dictionary<string, object> m_InitialValues =
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new Dictionary<string, object>();
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private Dictionary<string, FieldInfo> m_Fields =
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new Dictionary<string, FieldInfo>();
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public Dictionary<string, object> GetVars()
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{
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Dictionary<string, object> vars = new Dictionary<string, object>();
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if (m_Fields == null)
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return vars;
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m_Fields.Clear();
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Type t = GetType();
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FieldInfo[] fields = t.GetFields(BindingFlags.NonPublic |
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BindingFlags.Public |
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BindingFlags.Instance |
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BindingFlags.DeclaredOnly);
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foreach (FieldInfo field in fields)
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{
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m_Fields[field.Name]=field;
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vars[field.Name]=field.GetValue(this);
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}
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return vars;
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}
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public void SetVars(Dictionary<string, object> vars)
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{
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foreach (KeyValuePair<string, object> var in vars)
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{
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if (m_Fields.ContainsKey(var.Key))
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{
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m_Fields[var.Key].SetValue(this, var.Value);
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}
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}
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}
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public void ResetVars()
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{
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SetVars(m_InitialValues);
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}
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}
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}
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