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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
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65
OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
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65
OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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namespace OpenSim.Region.ScriptEngine.Shared
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{
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[Serializable]
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public class AssemblyResolver
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{
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public static Assembly OnAssemblyResolve(object sender,
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ResolveEventArgs args)
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{
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if (!(sender is System.AppDomain))
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return null;
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AppDomain myDomain = (AppDomain)sender;
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string dirName = myDomain.FriendlyName;
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string[] pathList = new string[] {"bin", "ScriptEngines",
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Path.Combine("ScriptEngines", dirName)};
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string assemblyName = args.Name;
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if (assemblyName.IndexOf(",") != -1)
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assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
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foreach (string s in pathList)
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{
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string path = Path.Combine(Directory.GetCurrentDirectory(),
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Path.Combine(s, assemblyName))+".dll";
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if (File.Exists(path))
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return Assembly.LoadFrom(path);
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}
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return null;
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}
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}
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}
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