Yengine make float.tostring culture invariant

This commit is contained in:
UbitUmarov
2019-10-17 19:40:54 +01:00
parent 5971021b5d
commit 6b930a596b

View File

@@ -31,6 +31,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using System.Globalization;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
@@ -810,7 +811,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
}
public static string FloatToString(double x)
{
return x.ToString("0.000000");
return x.ToString("0.000000",CultureInfo.InvariantCulture);
}
public static string IntegerToString(int x)
{