Added const definintions for sculpted prims.

This commit is contained in:
Tedd Hansen
2008-01-10 19:21:37 +00:00
parent 2f023f6362
commit 6bcf44e141

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@@ -54,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
//Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
// return null;
ILease lease = (ILease) base.InitializeLifetimeService();
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
@@ -2095,6 +2095,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public const int PRIM_BUMP_SUCTION = 16;
public const int PRIM_BUMP_WEAVE = 17;
public const int PRIM_SCULPT_TYPE_SPHERE = 1;
public const int PRIM_SCULPT_TYPE_TORUS = 2;
public const int PRIM_SCULPT_TYPE_PLANE = 3;
public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
public const int MASK_BASE = 0;
public const int MASK_OWNER = 1;
public const int MASK_GROUP = 2;