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* Raised "MTU" factor in world map handling
* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
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@@ -353,7 +353,7 @@ namespace OpenSim
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// This be busted.
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MapLayerRequestPacket MapRequest = (MapLayerRequestPacket)Pack;
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this.RequestMapLayer();
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this.RequestMapBlocks((int)this.m_regionData.RegionLocX - 50, (int)this.m_regionData.RegionLocY - 50, (int)this.m_regionData.RegionLocX + 50, (int)this.m_regionData.RegionLocY + 50);
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this.RequestMapBlocks((int)this.m_regionData.RegionLocX - 5, (int)this.m_regionData.RegionLocY - 5, (int)this.m_regionData.RegionLocX + 5, (int)this.m_regionData.RegionLocY + 5);
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break;
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case PacketType.MapBlockRequest:
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