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* Changed casing of some archaic methods to conform with code standards
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@@ -626,19 +626,19 @@ namespace OpenSim.Framework
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void SendHealth(float health);
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void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID);
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void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID);
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void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID);
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void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID);
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void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
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void sendEstateCovenantInformation();
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void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
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void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
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void SendEstateCovenantInformation();
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void SendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
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void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
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void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
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void sendForceClientSelectObjects(List<uint> objectIDs);
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void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);
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void sendLandParcelOverlay(byte[] data, int sequence_id);
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void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
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void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
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void SendForceClientSelectObjects(List<uint> objectIDs);
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void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);
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void SendLandParcelOverlay(byte[] data, int sequence_id);
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void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID);
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void SendConfirmXfer(ulong xferID, uint PacketID);
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