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https://github.com/opensim/opensim.git
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* Changed casing of some archaic methods to conform with code standards
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@@ -2576,7 +2576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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@@ -2608,7 +2608,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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{
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RegionBanListItem[] bl = banlist.ToArray();
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@@ -2653,7 +2653,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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RegionInfoPacket rinfopack = new RegionInfoPacket();
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RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
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@@ -2681,7 +2681,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
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}
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public void sendEstateCovenantInformation()
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public void SendEstateCovenantInformation()
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{
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EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
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EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
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@@ -2694,7 +2694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(einfopack, ThrottleOutPacketType.Task);
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}
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
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packet.MethodData.Invoice = invoice;
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@@ -2730,7 +2730,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Land Data Sending Methods
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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public void SendLandParcelOverlay(byte[] data, int sequence_id)
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{
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ParcelOverlayPacket packet;
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@@ -2741,7 +2741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
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// TODO: don't create new blocks if recycling an old packet
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@@ -2822,7 +2822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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remote_client.OutPacket((Packet)updatePacket, ThrottleOutPacketType.Task);
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}
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public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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{
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ParcelAccessListReplyPacket replyPacket = (ParcelAccessListReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
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replyPacket.Data.AgentID = this.AgentId;
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@@ -2844,7 +2844,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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this.OutPacket((Packet)replyPacket, ThrottleOutPacketType.Task);
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}
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public void sendForceClientSelectObjects(List<uint> ObjectIDs)
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public void SendForceClientSelectObjects(List<uint> ObjectIDs)
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{
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bool firstCall = true;
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int MAX_OBJECTS_PER_PACKET = 251;
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@@ -2884,7 +2884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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{
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int notifyCount = ownersAndCount.Count;
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ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
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