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* Changed casing of some archaic methods to conform with code standards
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@@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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byteArrayCount++;
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if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
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{
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remote_client.sendLandParcelOverlay(byteArray, sequenceID);
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remote_client.SendLandParcelOverlay(byteArray, sequenceID);
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byteArrayCount = 0;
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sequenceID++;
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byteArray = new byte[LAND_BLOCKS_PER_PACKET];
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