* Changed casing of some archaic methods to conform with code standards

This commit is contained in:
lbsa71
2008-07-08 11:30:08 +00:00
parent ed704f0afc
commit 6c13d68489
7 changed files with 55 additions and 55 deletions

View File

@@ -737,37 +737,37 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
{
}
public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
{
}
public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
{
}
public void sendEstateCovenantInformation()
public void SendEstateCovenantInformation()
{
}
public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
{
}
public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{
}
public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
{
}
public void sendForceClientSelectObjects(List<uint> objectIDs)
public void SendForceClientSelectObjects(List<uint> objectIDs)
{
}
public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
{
}
public void sendLandParcelOverlay(byte[] data, int sequence_id)
public void SendLandParcelOverlay(byte[] data, int sequence_id)
{
}