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* Changed casing of some archaic methods to conform with code standards
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@@ -737,37 +737,37 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
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{
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}
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public void sendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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public void SendBannedUserList(LLUUID invoice, List<RegionBanListItem> banlist, uint estateID)
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{
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}
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public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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}
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public void sendEstateCovenantInformation()
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public void SendEstateCovenantInformation()
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{
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}
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public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
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{
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}
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public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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}
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public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
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{
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}
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public void sendForceClientSelectObjects(List<uint> objectIDs)
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public void SendForceClientSelectObjects(List<uint> objectIDs)
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{
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}
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public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
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{
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}
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public void sendLandParcelOverlay(byte[] data, int sequence_id)
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public void SendLandParcelOverlay(byte[] data, int sequence_id)
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{
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}
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