*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.

*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
This commit is contained in:
mingchen
2008-05-08 19:37:57 +00:00
parent 4b924f2eb6
commit 6c71a04da8
11 changed files with 666 additions and 215 deletions

View File

@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@@ -42,63 +43,563 @@ namespace OpenSim.Region.Environment.Scenes
m_scene = scene;
}
#region REZ OBJECT
public delegate bool CanRezObject(int objectCount, LLUUID owner, IScene scene, LLVector3 objectPosition);
private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
#region Object Permission Checks
public void addCheckRezObject(CanRezObject delegateFunc)
{
if(!CanRezObjectCheckFunctions.Contains(delegateFunc))
CanRezObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckRezObject(CanRezObject delegateFunc)
{
if (CanRezObjectCheckFunctions.Contains(delegateFunc))
CanRezObjectCheckFunctions.Remove(delegateFunc);
}
#region REZ OBJECT
public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
{
foreach (CanRezObject check in CanRezObjectCheckFunctions)
public void addCheckRezObject(CanRezObject delegateFunc)
{
if (check(objectCount, owner, m_scene, objectPosition) == false)
{
return false;
}
if(!CanRezObjectCheckFunctions.Contains(delegateFunc))
CanRezObjectCheckFunctions.Add(delegateFunc);
}
return true;
}
public void removeCheckRezObject(CanRezObject delegateFunc)
{
if (CanRezObjectCheckFunctions.Contains(delegateFunc))
CanRezObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
{
foreach (CanRezObject check in CanRezObjectCheckFunctions)
{
if (check(objectCount, owner,objectPosition, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region DEREZ OBJECT
public delegate bool CanDeRezObject(LLUUID objectID, LLUUID deleter, Scene scene);
private List<CanDeRezObject> CanDeRezObjectCheckFunctions = new List<CanDeRezObject>();
public void addCheckDeRezObject(CanDeRezObject delegateFunc)
{
if (!CanDeRezObjectCheckFunctions.Contains(delegateFunc))
CanDeRezObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckDeRezObject(CanDeRezObject delegateFunc)
{
if (CanDeRezObjectCheckFunctions.Contains(delegateFunc))
CanDeRezObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanDeRezObject(LLUUID objectID, LLUUID deleter)
{
foreach (CanDeRezObject check in CanDeRezObjectCheckFunctions)
{
if (check(objectID,deleter,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region TAKE OBJECT
public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene);
private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>();
public void addCheckTakeObject(CanTakeObject delegateFunc)
{
if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
CanTakeObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckTakeObject(CanTakeObject delegateFunc)
{
if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
CanTakeObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID stealer)
{
foreach (CanTakeObject check in CanTakeObjectCheckFunctions)
{
if (check(objectID, stealer, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region COPY OBJECT
public delegate bool CanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition);
private List<CanCopyObject> CanCopyObjectCheckFunctions = new List<CanCopyObject>();
public void addCheckCopyObject(CanCopyObject delegateFunc)
{
if (!CanCopyObjectCheckFunctions.Contains(delegateFunc))
CanCopyObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckCopyObject(CanCopyObject delegateFunc)
{
if (CanCopyObjectCheckFunctions.Contains(delegateFunc))
CanCopyObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition)
{
foreach (CanCopyObject check in CanCopyObjectCheckFunctions)
{
if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
{
return false;
}
}
return true;
}
#endregion
#region EDIT OBJECT
public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene);
private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>();
public void addCheckEditObject(CanEditObject delegateFunc)
{
if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
CanEditObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckEditObject(CanEditObject delegateFunc)
{
if (CanEditObjectCheckFunctions.Contains(delegateFunc))
CanEditObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID)
{
foreach (CanEditObject check in CanEditObjectCheckFunctions)
{
if (check(objectID, editorID, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region MOVE OBJECT
public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene);
private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>();
public void addCheckMoveObject(CanMoveObject delegateFunc)
{
if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
CanMoveObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckMoveObject(CanMoveObject delegateFunc)
{
if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
CanMoveObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID)
{
foreach (CanMoveObject check in CanMoveObjectCheckFunctions)
{
if (check(objectID,moverID,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RETURN OBJECT
public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene);
private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>();
public void addCheckReturnObject(CanReturnObject delegateFunc)
{
if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
CanReturnObjectCheckFunctions.Add(delegateFunc);
}
public void removeCheckReturnObject(CanReturnObject delegateFunc)
{
if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
CanReturnObjectCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID)
{
foreach (CanReturnObject check in CanReturnObjectCheckFunctions)
{
if (check(objectID,returnerID,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#endregion
#region RUN SCRIPT
public delegate bool CanRunScript(LLUUID script, LLUUID owner, IScene scene);
private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
#region Misc Permission Checks
public void addCheckRunScript(CanRunScript delegateFunc)
{
if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
CanRunScriptCheckFunctions.Add(delegateFunc);
}
public void removeCheckRunScript(CanRunScript delegateFunc)
{
if (CanRunScriptCheckFunctions.Contains(delegateFunc))
CanRunScriptCheckFunctions.Remove(delegateFunc);
}
#region INSTANT MESSAGE
public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene);
private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>();
public bool ExternalChecksCanRunScript(LLUUID script, LLUUID owner)
{
foreach (CanRunScript check in CanRunScriptCheckFunctions)
public void addCheckInstantMessage(CanInstantMessage delegateFunc)
{
if (check(script,owner,m_scene) == false)
{
return false;
}
if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
CanInstantMessageCheckFunctions.Add(delegateFunc);
}
return true;
}
public void removeCheckInstantMessage(CanInstantMessage delegateFunc)
{
if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
CanInstantMessageCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target)
{
foreach (CanInstantMessage check in CanInstantMessageCheckFunctions)
{
if (check(user,target,m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region INVENTORY TRANSFER
public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene);
private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>();
public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
{
if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
CanInventoryTransferCheckFunctions.Add(delegateFunc);
}
public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
{
if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
CanInventoryTransferCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target)
{
foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions)
{
if (check(user, target, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region EDIT SCRIPT
public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene);
private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
public void addCheckEditScript(CanEditScript delegateFunc)
{
if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
CanEditScriptCheckFunctions.Add(delegateFunc);
}
public void removeCheckEditScript(CanEditScript delegateFunc)
{
if (CanEditScriptCheckFunctions.Contains(delegateFunc))
CanEditScriptCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user)
{
foreach (CanEditScript check in CanEditScriptCheckFunctions)
{
if (check(script, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RUN SCRIPT
public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene);
private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
public void addCheckRunScript(CanRunScript delegateFunc)
{
if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
CanRunScriptCheckFunctions.Add(delegateFunc);
}
public void removeCheckRunScript(CanRunScript delegateFunc)
{
if (CanRunScriptCheckFunctions.Contains(delegateFunc))
CanRunScriptCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user)
{
foreach (CanRunScript check in CanRunScriptCheckFunctions)
{
if (check(script, user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region TERRAFORM LAND
public delegate bool CanTerraformLandCommand(LLUUID user, LLVector3 position, Scene requestFromScene);
private List<CanTerraformLandCommand> CanTerraformLandCommandCheckFunctions = new List<CanTerraformLandCommand>();
public void addCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc)
{
if (!CanTerraformLandCommandCheckFunctions.Contains(delegateFunc))
CanTerraformLandCommandCheckFunctions.Add(delegateFunc);
}
public void removeCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc)
{
if (CanTerraformLandCommandCheckFunctions.Contains(delegateFunc))
CanTerraformLandCommandCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos)
{
foreach (CanTerraformLandCommand check in CanTerraformLandCommandCheckFunctions)
{
if (check(user, pos, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RUN CONSOLE COMMAND
public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene);
private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>();
public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
{
if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
}
public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
{
if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanRunConsoleCommand(LLUUID user)
{
foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions)
{
if (check(user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region CAN BE GODLIKE
public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene);
private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>();
public void addCheckBeGodLike(CanBeGodLike delegateFunc)
{
if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc))
CanBeGodLikeCheckFunctions.Add(delegateFunc);
}
public void removeCheckBeGodLike(CanBeGodLike delegateFunc)
{
if (CanBeGodLikeCheckFunctions.Contains(delegateFunc))
CanBeGodLikeCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanBeGodLike(LLUUID user)
{
foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions)
{
if (check(user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#endregion
#region Parcel and Estate Permission Checks
#region EDIT ESTATE TERRAIN
public delegate bool CanEditEstateTerrain(LLUUID user, Scene scene);
private List<CanEditEstateTerrain> CanEditEstateTerrainCheckFunctions = new List<CanEditEstateTerrain>();
public void addCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc)
{
if (!CanEditEstateTerrainCheckFunctions.Contains(delegateFunc))
CanEditEstateTerrainCheckFunctions.Add(delegateFunc);
}
public void removeCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc)
{
if (CanEditEstateTerrainCheckFunctions.Contains(delegateFunc))
CanEditEstateTerrainCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanEditEstateTerrain(LLUUID user)
{
foreach (CanEditEstateTerrain check in CanEditEstateTerrainCheckFunctions)
{
if (check(user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region RESTART SIM
public delegate bool CanRestartSim(LLUUID user, Scene scene);
private List<CanRestartSim> CanRestartSimCheckFunctions = new List<CanRestartSim>();
public void addCheckRestartSim(CanRestartSim delegateFunc)
{
if (!CanRestartSimCheckFunctions.Contains(delegateFunc))
CanRestartSimCheckFunctions.Add(delegateFunc);
}
public void removeCheckRestartSim(CanRestartSim delegateFunc)
{
if (CanRestartSimCheckFunctions.Contains(delegateFunc))
CanRestartSimCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanRestartSim(LLUUID user)
{
foreach (CanRestartSim check in CanRestartSimCheckFunctions)
{
if (check(user, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region EDIT PARCEL
public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene);
private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>();
public void addCheckEditParcel(CanEditParcel delegateFunc)
{
if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
CanEditParcelCheckFunctions.Add(delegateFunc);
}
public void removeCheckEditParcel(CanEditParcel delegateFunc)
{
if (CanEditParcelCheckFunctions.Contains(delegateFunc))
CanEditParcelCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel)
{
foreach (CanEditParcel check in CanEditParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region SELL PARCEL
public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene);
private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>();
public void addCheckSellParcel(CanSellParcel delegateFunc)
{
if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
CanSellParcelCheckFunctions.Add(delegateFunc);
}
public void removeCheckSellParcel(CanSellParcel delegateFunc)
{
if (CanSellParcelCheckFunctions.Contains(delegateFunc))
CanSellParcelCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel)
{
foreach (CanSellParcel check in CanSellParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#region ABANDON PARCEL
public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene);
private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>();
public void addCheckAbandonParcel(CanAbandonParcel delegateFunc)
{
if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
CanAbandonParcelCheckFunctions.Add(delegateFunc);
}
public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
{
if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
CanAbandonParcelCheckFunctions.Remove(delegateFunc);
}
public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel)
{
foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions)
{
if (check(user, parcel, m_scene) == false)
{
return false;
}
}
return true;
}
#endregion
#endregion
}
}