diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index f47450fbb3..03549d75a7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1720,6 +1720,8 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
+ ///
+ ///
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
@@ -1734,6 +1736,9 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
+ ///
+ ///
+ ///
protected internal SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3dac0ade0a..0c35eec533 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1162,6 +1162,10 @@ namespace OpenSim.Region.Framework.Scenes
set { _nextOwnerMask = value; }
}
+ ///
+ /// Property flags. See OpenMetaverse.PrimFlags
+ ///
+ /// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
public PrimFlags Flags
{
get { return _flags; }