* refactor: Establish an IEntityInventory interface for SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object

This commit is contained in:
Justin Clarke Casey
2008-11-25 16:47:50 +00:00
parent de052c48d1
commit 6caebb6c93
3 changed files with 225 additions and 2 deletions

View File

@@ -147,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
/// This part's inventory
/// </summary>
[XmlIgnore]
public readonly SceneObjectPartInventory Inventory;
public readonly IEntityInventory Inventory;
[XmlIgnore]
public bool Undoing = false;