* refactor: Establish an IEntityInventory interface for SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object

This commit is contained in:
Justin Clarke Casey
2008-11-25 16:47:50 +00:00
parent de052c48d1
commit 6caebb6c93
3 changed files with 225 additions and 2 deletions

View File

@@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneObjectPartInventory
public class SceneObjectPartInventory : IEntityInventory
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);