mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
varregion: Add MaxRegionSize constant and enforce in RegionInfo.
Intermediate checkin of changing border cross computation from checking boundry limits to requests to GridService. Not totally functional.
This commit is contained in:
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]";
|
||||
|
||||
public const int DefaultMaxTransferDistance = 4095;
|
||||
public const bool WaitForAgentArrivedAtDestinationDefault = true;
|
||||
@@ -433,10 +434,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
float posZLimit = 22;
|
||||
|
||||
// TODO: Check other Scene HeightField
|
||||
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
|
||||
{
|
||||
posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
|
||||
}
|
||||
posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight;
|
||||
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
@@ -485,9 +483,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
if (finalDestination == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
|
||||
sp.Name, sp.UUID);
|
||||
m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}",
|
||||
LogHeader, sp.Name, sp.UUID);
|
||||
|
||||
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
||||
return;
|
||||
@@ -528,11 +525,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
// and set the map-tile to '(Offline)'
|
||||
uint regX, regY;
|
||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||
Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY);
|
||||
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)(regX / Constants.RegionSize);
|
||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||
block.X = (ushort)Util.WorldToRegionLoc(regX);
|
||||
block.Y = (ushort)Util.WorldToRegionLoc(regY);
|
||||
block.Access = 254; // == not there
|
||||
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
@@ -1372,6 +1369,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
|
||||
/*
|
||||
|
||||
Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = scene.RegionInfo.LegacyRegionLocX;
|
||||
@@ -1506,6 +1504,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
|
||||
newpos.Y = enterDistance;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
@@ -1532,52 +1531,71 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
*/
|
||||
|
||||
ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
double presenceWorldX = (double)scene.RegionInfo.RegionLocX + pos.X;
|
||||
double presenceWorldY = (double)scene.RegionInfo.RegionLocY + pos.Y;
|
||||
|
||||
int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
|
||||
// Call the grid service to lookup the region containing the new position.
|
||||
GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
|
||||
presenceWorldX, presenceWorldY);
|
||||
|
||||
ExpiringCache<ulong, DateTime> r;
|
||||
DateTime banUntil;
|
||||
|
||||
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
|
||||
if (neighbourRegion != null)
|
||||
{
|
||||
if (r.TryGetValue(neighbourHandle, out banUntil))
|
||||
Vector3 newRegionRelativeObjectPosition = new Vector3(
|
||||
(float)(presenceWorldX - (double)neighbourRegion.RegionLocX),
|
||||
(float)(presenceWorldY - (double)neighbourRegion.RegionLocY),
|
||||
pos.Z);
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourRegion.RegionCoordX, neighbourRegion.RegionCoordY), false);
|
||||
InformClientToInitiateTeleportToLocation(agent, (uint)neighbourRegion.RegionCoordX, (uint)neighbourRegion.RegionCoordY,
|
||||
newRegionRelativeObjectPosition, scene);
|
||||
|
||||
ExpiringCache<ulong, DateTime> r;
|
||||
DateTime banUntil;
|
||||
|
||||
if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
|
||||
{
|
||||
if (DateTime.Now < banUntil)
|
||||
return false;
|
||||
r.Remove(neighbourHandle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
r = null;
|
||||
}
|
||||
|
||||
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
string reason;
|
||||
string version;
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
|
||||
{
|
||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||
if (r == null)
|
||||
{
|
||||
r = new ExpiringCache<ulong, DateTime>();
|
||||
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
|
||||
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
|
||||
if (r.TryGetValue(neighbourRegion.RegionHandle, out banUntil))
|
||||
{
|
||||
if (DateTime.Now < banUntil)
|
||||
return false;
|
||||
r.Remove(neighbourRegion.RegionHandle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
r = null;
|
||||
}
|
||||
return false;
|
||||
|
||||
string reason;
|
||||
string version;
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newRegionRelativeObjectPosition, out version, out reason))
|
||||
{
|
||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||
if (r == null)
|
||||
{
|
||||
r = new ExpiringCache<ulong, DateTime>();
|
||||
r.Add(neighbourRegion.RegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
|
||||
m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
|
||||
}
|
||||
else
|
||||
{
|
||||
r.Add(neighbourRegion.RegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
agent.IsInTransit = true;
|
||||
|
||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(agent, newRegionRelativeObjectPosition,
|
||||
(uint)neighbourRegion.RegionLocX, (uint)neighbourRegion.RegionLocY,
|
||||
neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("{0} Cross(sp). Did not find target region. SP.AbsolutePosition={1}", LogHeader, pos);
|
||||
}
|
||||
|
||||
agent.IsInTransit = true;
|
||||
|
||||
CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -2055,8 +2073,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
}
|
||||
|
||||
// Computes the difference between two region bases.
|
||||
// Returns a vector of world coordinates (meters) from base of first region to the second.
|
||||
// The first region is the home region of the passed scene presence.
|
||||
Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
|
||||
{
|
||||
/*
|
||||
int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX;
|
||||
int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY;
|
||||
int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
|
||||
@@ -2064,6 +2086,67 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
|
||||
int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
|
||||
return new Vector3(shiftx, shifty, 0f);
|
||||
*/
|
||||
return new Vector3(sp.Scene.RegionInfo.RegionLocX - neighbour.RegionLocX,
|
||||
sp.Scene.RegionInfo.RegionLocY - neighbour.RegionLocY,
|
||||
0f);
|
||||
}
|
||||
|
||||
// Given a world position (fractional meter coordinate), get the GridRegion info for
|
||||
// the region containing that point.
|
||||
// Return 'null' if no such region exists.
|
||||
private GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
|
||||
{
|
||||
m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
|
||||
GridRegion ret = null;
|
||||
|
||||
// As an optimization, since most regions will be legacy sized regions (256x256), first try to get
|
||||
// the region at the appropriate legacy region location.
|
||||
uint possibleX = (uint)Math.Floor(px);
|
||||
possibleX -= possibleX % Constants.RegionSize;
|
||||
uint possibleY = (uint)Math.Floor(py);
|
||||
possibleY -= possibleY % Constants.RegionSize;
|
||||
ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY);
|
||||
if (ret != null)
|
||||
{
|
||||
m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}",
|
||||
LogHeader, possibleX, possibleY, ret.RegionName);
|
||||
}
|
||||
|
||||
if (ret == null)
|
||||
{
|
||||
// If the simple lookup failed, search the larger area for a region that contains this point
|
||||
double range = (double)Constants.RegionSize + 2;
|
||||
while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize))
|
||||
{
|
||||
// Get from the grid service a list of regions that might contain this point
|
||||
List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID,
|
||||
(int)(px - range), (int)(px + range),
|
||||
(int)(py - range), (int)(py + range));
|
||||
m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}",
|
||||
LogHeader, possibleRegions.Count, range);
|
||||
if (possibleRegions != null && possibleRegions.Count > 0)
|
||||
{
|
||||
// If we found some regions, check to see if the point is within
|
||||
foreach (GridRegion gr in possibleRegions)
|
||||
{
|
||||
m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>",
|
||||
LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY);
|
||||
if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX)
|
||||
&& py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY))
|
||||
{
|
||||
// Found a region that contains the point
|
||||
ret = gr;
|
||||
m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Larger search area for next time around if not found
|
||||
range *= 2;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
|
||||
@@ -2272,10 +2355,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
/// Move the given scene object into a new region depending on which region its absolute position has moved
|
||||
/// into.
|
||||
///
|
||||
/// This method locates the new region handle and offsets the prim position for the new region
|
||||
/// Using the objects new world location, ask the grid service for a the new region and adjust the prim
|
||||
/// position to be relative to the new region.
|
||||
/// </summary>
|
||||
/// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
|
||||
/// <param name="grp">the scene object that we're crossing</param>
|
||||
/// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is
|
||||
/// relative to the region the object currently is in.</param>
|
||||
/// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param>
|
||||
public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent)
|
||||
{
|
||||
if (grp == null)
|
||||
@@ -2301,6 +2387,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
int thisx = (int)scene.RegionInfo.LegacyRegionLocX;
|
||||
int thisy = (int)scene.RegionInfo.LegacyRegionLocY;
|
||||
Vector3 EastCross = new Vector3(0.1f, 0, 0);
|
||||
@@ -2309,10 +2396,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
Vector3 SouthCross = new Vector3(0, -0.1f, 0);
|
||||
|
||||
|
||||
// use this if no borders were crossed!
|
||||
ulong newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
|
||||
(uint)((thisy) * Constants.RegionSize));
|
||||
// use this default if no borders were crossed (handle of the current region)
|
||||
ulong newRegionHandle = Util.RegionWorldLocToHandle(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY);
|
||||
|
||||
Vector3 pos = attemptedPosition;
|
||||
|
||||
@@ -2469,30 +2554,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// y + 1
|
||||
}
|
||||
*/
|
||||
|
||||
// Offset the positions for the new region across the border
|
||||
// Remember the old group position in case the region lookup fails so position can be restored.
|
||||
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
|
||||
// If we fail to cross the border, then reset the position of the scene object on that border.
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
// Compute the absolute position of the object.
|
||||
double objectWorldLocX = (double)scene.RegionInfo.RegionWorldLocX + attemptedPosition.X;
|
||||
double objectWorldLocY = (double)scene.RegionInfo.RegionWorldLocY + attemptedPosition.Y;
|
||||
|
||||
// Ask the grid service for the region that contains the passed address
|
||||
GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, objectWorldLocX, objectWorldLocY);
|
||||
|
||||
Vector3 pos = Vector3.Zero;
|
||||
if (destination != null)
|
||||
{
|
||||
// Adjust the object's relative position from the old region (attemptedPosition)
|
||||
// to be relative to the new region (pos).
|
||||
pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX),
|
||||
(float)(objectWorldLocY - (double)destination.RegionLocY),
|
||||
attemptedPosition.Z);
|
||||
}
|
||||
|
||||
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
|
||||
{
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID);
|
||||
|
||||
// We are going to move the object back to the old position so long as the old position
|
||||
// is in the region
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1);
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
|
||||
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1));
|
||||
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1));
|
||||
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight);
|
||||
|
||||
grp.RootPart.GroupPosition = oldGroupPosition;
|
||||
|
||||
// Need to turn off the physics flags, otherwise the object will continue to attempt to
|
||||
// move out of the region creating an infinite loop of failed attempts to cross
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
|
||||
grp.UpdatePrimFlags(grp.RootPart.LocalId, false, grp.IsTemporary, grp.IsPhantom, false);
|
||||
|
||||
if (grp.RootPart.KeyframeMotion != null)
|
||||
grp.RootPart.KeyframeMotion.CrossingFailure();
|
||||
|
||||
Reference in New Issue
Block a user