* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily

* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. 
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
This commit is contained in:
Justin Clarke Casey
2008-03-22 19:15:01 +00:00
parent 936f961a53
commit 6ce79a0f78

View File

@@ -122,7 +122,7 @@ namespace OpenSim.Region.Environment.Modules
{
if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == missingTextureRequestCounts[e.RequestedAssetID])
{
m_log.WarnFormat(
m_log.DebugFormat(
"[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for {1} since we have received more than {2} requests",
e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
}
@@ -143,12 +143,12 @@ namespace OpenSim.Region.Environment.Modules
if (dispatchedTextureRequestCounts[e.RequestedAssetID] > MAX_ALLOWED_TEXTURE_REQUESTS)
{
if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID])
{
m_log.WarnFormat(
"[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for dispatched texture {0} for {1} since we have received more than {2} requests",
e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
}
// if (MAX_ALLOWED_TEXTURE_REQUESTS + 1 == dispatchedTextureRequestCounts[e.RequestedAssetID])
// {
// m_log.DebugFormat(
// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping further requests for dispatched/queued texture {0} for {1} since we have received more than {2} requests",
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
// }
return;
}