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a few more changes on initial objects send
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@@ -1841,7 +1841,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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UUID lgid = LandData.GlobalID;
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if(sp.IsNPC || sp.IsLoggingIn || sp.IsDeleted || sp.currentParcelUUID != lgid)
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if(sp.IsNPC || sp.IsDeleted || sp.currentParcelUUID != lgid)
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return;
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cur += (now - sp.ParcelDwellTickMS);
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sp.ParcelDwellTickMS = now;
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