diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index a2920f9fa1..5142514b50 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs @@ -190,24 +190,14 @@ namespace OpenSim.Server.Handlers.Simulation responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true); return; } - - version = theirVersion; - outboundVersion = version; - inboundVersion = version; - if (outboundVersion < VersionInfo.SimulationServiceVersionAcceptedMin || - outboundVersion > VersionInfo.SimulationServiceVersionAcceptedMax ) + version = theirVersion; + + if (version < VersionInfo.SimulationServiceVersionAcceptedMin || + version > VersionInfo.SimulationServiceVersionAcceptedMax ) { resp["success"] = OSD.FromBoolean(false); - resp["reason"] = OSD.FromString(String.Format("Your region provide protocol version {0} and we accept only {1} - {2}. No version overlap.", outboundVersion, VersionInfo.SimulationServiceVersionAcceptedMin, VersionInfo.SimulationServiceVersionAcceptedMax)); - responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true); - return; - } - if (inboundVersion > VersionInfo.SimulationServiceVersionSupportedMax || - inboundVersion < VersionInfo.SimulationServiceVersionSupportedMin) - { - resp["success"] = OSD.FromBoolean(false); - resp["reason"] = OSD.FromString(String.Format("You require region protocol version {0} and we provide only {2} - {3}. No version overlap.", inboundVersion, VersionInfo.SimulationServiceVersionSupportedMin, VersionInfo.SimulationServiceVersionSupportedMax)); + resp["reason"] = OSD.FromString(String.Format("Your region protocol version is {0} and we accept only {1} - {2}. No version overlap.", theirVersion, VersionInfo.SimulationServiceVersionAcceptedMin, VersionInfo.SimulationServiceVersionAcceptedMax)); responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true); return; } @@ -249,8 +239,6 @@ namespace OpenSim.Server.Handlers.Simulation { // If the single version can't resolve, fall back to safest. This will only affect very old regions. version = 0.1f; - outboundVersion = version; - inboundVersion = version; } }