Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).

This commit is contained in:
Tedd Hansen
2007-08-18 18:53:03 +00:00
parent 1284369a32
commit 6d10c65358
8 changed files with 560 additions and 14 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
Console.WriteLine("CurrentDomain_AssemblyResolve: " + args.Name);
//Console.WriteLine("CurrentDomain_AssemblyResolve: " + args.Name);
return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null;
}
@@ -231,11 +231,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
//Type mytype = mbrt.GetType();
//Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));