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* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.
* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString
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@@ -16,152 +16,17 @@ namespace OpenSim.Region.Environment.Scripting
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public class ScriptAPI
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{
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Scene scene;
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ScriptInterpretedAPI interpretedAPI;
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public ScriptAPI(Scene world)
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{
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scene = world;
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interpretedAPI = new ScriptInterpretedAPI();
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}
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public Object CallMethod(String method, Object[] args)
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{
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return null;
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}
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// LSL Compatibility below
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// remap LL* functions to OS*
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public int osAbs(int val)
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{
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return Math.Abs(val);
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}
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public float osAcos(float val)
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{
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return (float)Math.Acos(val);
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}
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[Obsolete("Unimplemented")]
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public void osAddToLandPassList(Key avatar, float hours)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
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return;
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}
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[Obsolete("Unimplemented")]
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public void osAdjustSoundVolume(float volume)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)");
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return;
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}
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[Obsolete("Unimplemented")]
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public void osAllowInventoryDrop(int add)
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{
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return;
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}
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[Obsolete("Unimplemented")]
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public float osAngleBetween(Rotation a, Rotation b)
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{
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Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
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Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
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return 0;
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}
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[Obsolete("Unimplemented")]
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public void osApplyImpulse(Vector force, int local)
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{
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return;
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}
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[Obsolete("Unimplemented")]
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public void osApplyRotationalImpulse(Vector force, int local)
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{
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return;
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}
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public float osAsin(float val)
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{
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return (float)Math.Asin(val);
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}
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public float osAtan2(float x, float y)
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{
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return (float)Math.Atan2(x, y);
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}
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[Obsolete("Unimplemented")]
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public void osAttachToAvatar(Key avatar, int attachmentPoint)
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{
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return;
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}
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[Obsolete("Unimplemented")]
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public Key osAvatarOnSitTarget()
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{
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return Key.Zero;
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}
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public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
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{
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Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
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Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
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Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
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Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
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axQ.FromAxes(axFwd, axLeft, axUp);
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return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
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}
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public Rotation osAxisAngle2Rot(Vector axis, float angle)
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{
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Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
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return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
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}
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public string osBase64ToString(string str)
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{
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Encoding enc = System.Text.Encoding.UTF8;
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return enc.GetString(Convert.FromBase64String(str));
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}
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[Obsolete("Unimplemented")]
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public void osBreakAllLinks()
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{
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return;
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}
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[Obsolete("Unimplemented")]
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public void osBreakLink()
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{
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return;
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}
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public LSLList osCSV2List(string src)
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{
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LSLList retVal = new LSLList();
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retVal.AddRange(src.Split(','));
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return retVal;
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}
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public int osCeil(float val)
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{
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return (int)Math.Ceiling(val);
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}
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[Obsolete("Unimplemented")]
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public void osCloseRemoteDataChannel(Key channel)
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{
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return;
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}
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[Obsolete("Unimplemented")]
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public float osCloud(Vector offset)
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{
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return 0.0;
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}
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}
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}
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