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refactor: simplify EntityBase.IsDeleted property
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@@ -66,12 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Signals whether this entity was in a scene but has since been removed from it.
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/// </summary>
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public bool IsDeleted
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{
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get { return m_isDeleted; }
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set { m_isDeleted = value; }
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}
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protected bool m_isDeleted;
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public bool IsDeleted { get; protected internal set; }
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protected Vector3 m_pos;
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