refactor: simplify EntityBase.IsDeleted property

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-24 22:34:26 +01:00
parent 21f1b68fdf
commit 6d4432f440
3 changed files with 5 additions and 10 deletions

View File

@@ -1832,7 +1832,7 @@ namespace OpenSim.Region.Framework.Scenes
// an object has been deleted from a scene before update was processed.
// A more fundamental overhaul of the update mechanism is required to eliminate all
// the race conditions.
if (m_isDeleted)
if (IsDeleted)
return;
// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
@@ -2142,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes
}
m_scene.UnlinkSceneObject(objectGroup, true);
objectGroup.m_isDeleted = true;
objectGroup.IsDeleted = true;
objectGroup.m_parts.Clear();
@@ -3385,7 +3385,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual ISceneObject CloneForNewScene()
{
SceneObjectGroup sog = Copy(false);
sog.m_isDeleted = false;
sog.IsDeleted = false;
return sog;
}