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refactor: simplify EntityBase.IsDeleted property
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@@ -3809,7 +3809,7 @@ namespace OpenSim.Region.Framework.Scenes
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List<AvatarAttachment> attachments = m_appearance.GetAttachments();
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foreach (AvatarAttachment attach in attachments)
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{
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if (m_isDeleted)
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if (IsDeleted)
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return;
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int p = attach.AttachPoint;
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