Merge branch 'master' into httptests

This commit is contained in:
UbitUmarov
2017-08-16 05:05:57 +01:00
36 changed files with 786 additions and 508 deletions

View File

@@ -949,18 +949,35 @@
[Mesh]
; enable / disable Collada mesh support
; enable / disable mesh asset uploads
; mesh asset must conform to standard mesh format, with OpenSim extensions
; default is true
AllowMeshUpload = true
; if you use Meshmerizer and want collisions for meshies, setting this to true
; will cause OpenSim to attempt to decode meshies assets, extract the physics
; mesh, and use it for collisions.
UseMeshiesPhysicsMesh = true
; Minimum user level required to upload meshes
;LevelUpload = 0
; support meshes on physics
;UseMeshiesPhysicsMesh = true
;support convex shape type on normal prims
; (ubOde only)
;ConvexPrims = true
;support convex shape type on sculpts
; (ubOde only)
;ConvexSculpts = true
; mesh cache settings:
; (ubOde only)
; do cache (keep true)
;MeshFileCache = true
; cache folder name relative to bin/ or absolute path
;MeshFileCachePath = MeshCache
;MeshFileCacheDoExpire = true;
;MeshFileCacheExpireHours = 48
[Textures]
; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
@@ -982,7 +999,7 @@
[ODEPhysicsSettings]
; ##
; ## Physics stats settings
; ## Physics stats settings ( most ignored by ubOde )
;
; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
@@ -1155,12 +1172,14 @@
; ## additional meshing options
; ##
; Physical collision mesh proxies are normally created for complex prim shapes,
; and collisions for simple boxes and spheres are computed algorithmically.
; If you would rather have mesh proxies for simple prims, you can set this to
; true. Note that this will increase memory usage and region startup time.
; Default is false.
;force_simple_prim_meshing = false
; Physics needs to create internal meshs (or convert the object meshs or scultps)
; for all prims except simple boxes and spheres.
; collisions of small objects againts larger ones can have a increased CPU load cost
; so this are represented by a simple BOX
; if all their scale dimensions are lower or equal to this option. Default is 0.1m
; (ubOde only)
; MinSizeToMeshmerize = 0.1
[BulletSim]
@@ -1469,7 +1488,7 @@
; active_trees allows module to change its trees in time.
; some will be deleted, others created and rest may grow
; default is false. You can change it with console comand tree active true | false later
; default is false. You can change it with console command tree active true | false later
active_trees = false
; the trees change execution time rate (in ms)
update_rate = 1000
@@ -2061,7 +2080,7 @@
;XmlRpcServiceWriteKey = 1234
; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
; only set to false it if you absolute sure regions and groups server suport it.
; only set to false it if you absolute sure regions and groups server support it.
; XmlRpcDisableKeepAlive = true
; Minimum user level required to create groups