add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones

This commit is contained in:
UbitUmarov
2022-04-15 21:47:38 +01:00
parent 91167c47ea
commit 6d701b6759
11 changed files with 34 additions and 1 deletions

View File

@@ -215,6 +215,8 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
{
}
public override void AvatarJump(float forceZ) { }
public override void AddForce(Vector3 force, bool pushforce)
{
}