add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones

This commit is contained in:
UbitUmarov
2022-04-15 21:47:38 +01:00
parent 91167c47ea
commit 6d701b6759
11 changed files with 34 additions and 1 deletions

View File

@@ -742,6 +742,13 @@ namespace OpenSim.Region.PhysicsModule.ODE
set { _acceleration = value; }
}
public override void AvatarJump(float forceZ)
{
m_pidControllerActive = false;
m_taintForce += new Vector3(0, 0, forceZ / _parent_scene.ODE_STEPSIZE);
_parent_scene.AddPhysicsActorTaint(this);
}
/// <summary>
/// Adds the force supplied to the Target Velocity
/// The PID controller takes this target velocity and tries to make it a reality