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add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
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@@ -2593,6 +2593,8 @@ Console.WriteLine(" JointCreateFixed");
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set { _acceleration = value; }
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}
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public override void AvatarJump(float forceZ) { }
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public override void AddForce(Vector3 force, bool pushforce)
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{
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if (force.IsFinite())
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