add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones

This commit is contained in:
UbitUmarov
2022-04-15 21:47:38 +01:00
parent 91167c47ea
commit 6d701b6759
11 changed files with 34 additions and 1 deletions

View File

@@ -448,6 +448,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public abstract float APIDDamping { set;}
public abstract void AddForce(Vector3 force, bool pushforce);
public abstract void AvatarJump(float forceZ);
public abstract void AddAngularForce(Vector3 force, bool pushforce);
public abstract void SetMomentum(Vector3 momentum);
public abstract void SubscribeEvents(int ms);
@@ -663,6 +664,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public override void link(PhysicsActor obj) { }
public override void delink() { }
public override void LockAngularMotion(byte axislocks) { }
public override void AvatarJump(float forceZ) { }
public override void AddForce(Vector3 force, bool pushforce) { }
public override void AddAngularForce(Vector3 force, bool pushforce) { }