add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones

This commit is contained in:
UbitUmarov
2022-04-15 21:47:38 +01:00
parent 91167c47ea
commit 6d701b6759
11 changed files with 34 additions and 1 deletions

View File

@@ -806,9 +806,13 @@ namespace OpenSim.Region.PhysicsModule.ubOde
//m_lastUpdateSent = false;
}
public override void AvatarJump(float forceZ)
{
AddChange(changes.Force, new Vector3(0, 0, forceZ * m_sceneInverseTimeStep));
}
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
public override void SetMomentum(Vector3 momentum)