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More compiler warning cleanup.
Removed verbose flag, since it doesn't do anything any more.
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@@ -68,7 +68,6 @@ namespace OpenSim
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configSource.AddSwitch("Startup", "inifile");
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configSource.AddSwitch("Startup", "gridmode");
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configSource.AddSwitch("Startup", "physics");
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configSource.AddSwitch("Startup", "verbose");
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configSource.AddSwitch("Startup", "useexecutepath");
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configSource.AddConfig("StandAlone");
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@@ -78,7 +78,6 @@ namespace OpenSim
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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private bool m_verbose;
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private bool m_physicalPrim;
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private bool m_permissions = false;
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@@ -173,7 +172,6 @@ namespace OpenSim
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{
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config.Set("gridmode", false);
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config.Set("physics", "basicphysics");
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config.Set("verbose", true);
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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@@ -241,9 +239,6 @@ namespace OpenSim
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m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
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m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
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// TODO: since log4net changes, verbose flag doesn't do anything
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m_verbose = startupConfig.GetBoolean("verbose", true);
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m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
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m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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