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Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
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@@ -5731,28 +5731,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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// protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
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protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, ScenePresence sp)
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protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart part, ScenePresence sp)
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{
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byte[] objectData = new byte[60];
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data.RelativePosition.ToBytes(objectData, 0);
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data.Velocity.ToBytes(objectData, 12);
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data.Acceleration.ToBytes(objectData, 24);
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part.RelativePosition.ToBytes(objectData, 0);
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part.Velocity.ToBytes(objectData, 12);
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part.Acceleration.ToBytes(objectData, 24);
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Quaternion rotation = data.RotationOffset;
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Quaternion rotation = part.RotationOffset;
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rotation.Normalize();
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rotation.ToBytes(objectData, 36);
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data.AngularVelocity.ToBytes(objectData, 48);
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part.AngularVelocity.ToBytes(objectData, 48);
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ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
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update.ClickAction = (byte)data.ClickAction;
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update.ClickAction = (byte)part.ClickAction;
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update.CRC = 0;
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update.ExtraParams = data.Shape.ExtraParams ?? Utils.EmptyBytes;
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update.FullID = data.UUID;
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update.ID = data.LocalId;
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update.ExtraParams = part.Shape.ExtraParams ?? Utils.EmptyBytes;
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update.FullID = part.UUID;
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update.ID = part.LocalId;
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//update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
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//update.JointPivot = Vector3.Zero;
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//update.JointType = 0;
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update.Material = data.Material;
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update.Material = part.Material;
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update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
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/*
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if (data.ParentGroup.IsAttachment)
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@@ -5781,68 +5781,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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*/
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if (data.ParentGroup.IsAttachment)
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if (part.ParentGroup.IsAttachment)
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{
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if (data.IsRoot)
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if (part.IsRoot)
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{
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update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID);
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update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + part.ParentGroup.FromItemID);
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}
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else
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update.NameValue = Utils.EmptyBytes;
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int st = (int)data.ParentGroup.AttachmentPoint;
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int st = (int)part.ParentGroup.AttachmentPoint;
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update.State = (byte)(((st & 0xf0) >> 4) + ((st & 0x0f) << 4)); ;
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}
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else
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{
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update.NameValue = Utils.EmptyBytes;
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update.State = data.Shape.State; // not sure about this
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update.State = part.Shape.State; // not sure about this
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}
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update.ObjectData = objectData;
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update.ParentID = data.ParentID;
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update.PathBegin = data.Shape.PathBegin;
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update.PathCurve = data.Shape.PathCurve;
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update.PathEnd = data.Shape.PathEnd;
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update.PathRadiusOffset = data.Shape.PathRadiusOffset;
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update.PathRevolutions = data.Shape.PathRevolutions;
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update.PathScaleX = data.Shape.PathScaleX;
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update.PathScaleY = data.Shape.PathScaleY;
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update.PathShearX = data.Shape.PathShearX;
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update.PathShearY = data.Shape.PathShearY;
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update.PathSkew = data.Shape.PathSkew;
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update.PathTaperX = data.Shape.PathTaperX;
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update.PathTaperY = data.Shape.PathTaperY;
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update.PathTwist = data.Shape.PathTwist;
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update.PathTwistBegin = data.Shape.PathTwistBegin;
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update.PCode = data.Shape.PCode;
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update.ProfileBegin = data.Shape.ProfileBegin;
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update.ProfileCurve = data.Shape.ProfileCurve;
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update.ProfileEnd = data.Shape.ProfileEnd;
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update.ProfileHollow = data.Shape.ProfileHollow;
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update.PSBlock = data.ParticleSystem ?? Utils.EmptyBytes;
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update.TextColor = data.GetTextColor().GetBytes(false);
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update.TextureAnim = data.TextureAnimation ?? Utils.EmptyBytes;
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update.TextureEntry = data.Shape.TextureEntry ?? Utils.EmptyBytes;
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update.Scale = data.Shape.Scale;
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update.Text = Util.StringToBytes256(data.Text);
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update.MediaURL = Util.StringToBytes256(data.MediaUrl);
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update.ParentID = part.ParentID;
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update.PathBegin = part.Shape.PathBegin;
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update.PathCurve = part.Shape.PathCurve;
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update.PathEnd = part.Shape.PathEnd;
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update.PathRadiusOffset = part.Shape.PathRadiusOffset;
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update.PathRevolutions = part.Shape.PathRevolutions;
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update.PathScaleX = part.Shape.PathScaleX;
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update.PathScaleY = part.Shape.PathScaleY;
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update.PathShearX = part.Shape.PathShearX;
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update.PathShearY = part.Shape.PathShearY;
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update.PathSkew = part.Shape.PathSkew;
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update.PathTaperX = part.Shape.PathTaperX;
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update.PathTaperY = part.Shape.PathTaperY;
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update.PathTwist = part.Shape.PathTwist;
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update.PathTwistBegin = part.Shape.PathTwistBegin;
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update.PCode = part.Shape.PCode;
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update.ProfileBegin = part.Shape.ProfileBegin;
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update.ProfileCurve = part.Shape.ProfileCurve;
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update.ProfileEnd = part.Shape.ProfileEnd;
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update.ProfileHollow = part.Shape.ProfileHollow;
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update.PSBlock = part.ParticleSystem ?? Utils.EmptyBytes;
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update.TextColor = part.GetTextColor().GetBytes(false);
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update.TextureAnim = part.TextureAnimation ?? Utils.EmptyBytes;
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update.TextureEntry = part.Shape.TextureEntry ?? Utils.EmptyBytes;
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update.Scale = part.Shape.Scale;
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update.Text = Util.StringToBytes256(part.Text);
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update.MediaURL = Util.StringToBytes256(part.MediaUrl);
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#region PrimFlags
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PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(sp, data.UUID);
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PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(part, sp);
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// Don't send the CreateSelected flag to everyone
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flags &= ~PrimFlags.CreateSelected;
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if (sp.UUID == data.OwnerID)
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if (sp.UUID == part.OwnerID)
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{
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if (data.CreateSelected)
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if (part.CreateSelected)
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{
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// Only send this flag once, then unset it
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flags |= PrimFlags.CreateSelected;
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data.CreateSelected = false;
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part.CreateSelected = false;
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}
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}
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@@ -5854,21 +5854,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion PrimFlags
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if (data.Sound != UUID.Zero)
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if (part.Sound != UUID.Zero)
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{
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update.Sound = data.Sound;
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update.OwnerID = data.OwnerID;
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update.Gain = (float)data.SoundGain;
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update.Radius = (float)data.SoundRadius;
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update.Flags = data.SoundFlags;
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update.Sound = part.Sound;
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update.OwnerID = part.OwnerID;
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update.Gain = (float)part.SoundGain;
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update.Radius = (float)part.SoundRadius;
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update.Flags = part.SoundFlags;
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}
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switch ((PCode)data.Shape.PCode)
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switch ((PCode)part.Shape.PCode)
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{
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case PCode.Grass:
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case PCode.Tree:
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case PCode.NewTree:
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update.Data = new byte[] { data.Shape.State };
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update.Data = new byte[] { part.Shape.State };
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break;
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default:
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update.Data = Utils.EmptyBytes;
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