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Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
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@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.SendFullUpdate(remoteClient);
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (Permissions.CanChangeSelectedState(sog.UUID, (ScenePresence)remoteClient.SceneAgent))
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if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
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{
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part.IsSelected = true;
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EventManager.TriggerParcelPrimCountTainted();
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@@ -249,7 +249,7 @@ namespace OpenSim.Region.Framework.Scenes
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// handled by group, but by prim. Legacy cruft.
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// TODO: Make selection flagging per prim!
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//
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if (Permissions.CanChangeSelectedState(part.ParentGroup.UUID, (ScenePresence)remoteClient.SceneAgent))
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if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
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{
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part.IsSelected = false;
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if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
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