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keep SOG reference to root part since two many things depend on deleted SOGs not being deleted
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@@ -4851,7 +4851,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_parts.Clear();
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m_sittingAvatars.Clear();
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m_rootPart = null;
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// m_rootPart = null;
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m_PlaySoundMasterPrim = null;
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m_PlaySoundSlavePrims.Clear();
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