mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
* Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
This commit is contained in:
@@ -38,44 +38,37 @@ using System.Reflection;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// We use this class to store image data and associated request data and attributes
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/// Stores information about a current texture download and a reference to the texture asset
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/// </summary>
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public class J2KImage
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{
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private const int IMAGE_PACKET_SIZE = 1000;
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private const int FIRST_PACKET_SIZE = 600;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public double m_designatedPriorityKey;
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public double m_requestedPriority = 0.0d;
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public uint m_lastSequence = 0;
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public uint m_lastSequence;
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public float m_requestedPriority;
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public uint m_requestedPacketNumber;
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public sbyte m_requestedDiscardLevel;
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public UUID m_requestedUUID;
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public IJ2KDecoder m_j2kDecodeModule;
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public IAssetService m_assetCache;
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public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0];
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public AssetBase m_MissingSubstitute = null;
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public bool m_decoded = false;
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public bool m_completedSendAtCurrentDiscardLevel;
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public OpenJPEG.J2KLayerInfo[] m_layers;
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public bool m_decoded;
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public bool m_hasasset;
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public C5.IPriorityQueueHandle<J2KImage> m_priorityQueueHandle;
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private sbyte m_discardLevel=-1;
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private uint m_packetNumber;
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private bool m_decoderequested = false;
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public bool m_hasasset = false;
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private bool m_asset_requested = false;
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private bool m_sentinfo = false;
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private uint m_stopPacket = 0;
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private const int cImagePacketSize = 1000;
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private const int cFirstPacketSize = 600;
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private bool m_decoderequested;
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private bool m_asset_requested;
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private bool m_sentinfo;
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private uint m_stopPacket;
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private AssetBase m_asset;
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private int m_assetDataLength;
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private LLImageManager m_imageManager;
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private AssetBase m_asset = null;
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private int m_assetDataLength = 0;
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private LLImageManager m_image;
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public J2KImage(LLImageManager image)
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{
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m_image = image;
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}
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#region Properties
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public uint m_pPacketNumber
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{
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@@ -88,10 +81,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public byte[] Data
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{
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get
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{
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if (m_asset != null)
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return m_asset.Data;
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get
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{
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if (m_asset != null)
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return m_asset.Data;
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else
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return null;
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}
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@@ -101,9 +94,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (!m_decoded)
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return 0;
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try
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{
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return (ushort)(((m_assetDataLength - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1);
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return (ushort)(((m_assetDataLength - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1);
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}
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catch (Exception)
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{
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@@ -114,204 +108,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public void DropAsset()
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#endregion Properties
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public J2KImage(LLImageManager imageManager)
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{
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//m_log.WarnFormat("[LLIMAGE MANAGER]: Dropping texture asset {0}", m_requestedUUID);
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m_asset = null;
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m_hasasset = false;
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m_asset_requested = false;
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m_imageManager = imageManager;
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}
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public void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
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{
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m_image.m_outstandingtextures++;
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Layers = layers;
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m_decoded = true;
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RunUpdate();
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}
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public void AssetDataCallback(UUID AssetID, AssetBase asset)
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{
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m_hasasset = true;
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if (asset == null || asset.Data == null)
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{
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m_asset = m_MissingSubstitute;
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}
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else
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{
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m_asset = asset;
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}
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m_assetDataLength = m_asset.Data.Length;
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RunUpdate();
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}
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protected void AssetReceived(string id, Object sender, AssetBase asset)
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{
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UUID assetID = UUID.Zero;
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if (asset != null)
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assetID = asset.FullID;
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AssetDataCallback(assetID, asset);
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}
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private int GetPacketForBytePosition(int bytePosition)
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{
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return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1;
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}
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public int LastPacketSize()
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{
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if (m_packetNumber == 1)
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return m_assetDataLength;
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int lastsize = (m_assetDataLength - cFirstPacketSize) % cImagePacketSize;
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//If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary
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if (lastsize == 0)
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{
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lastsize = cImagePacketSize;
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}
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return lastsize;
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}
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public int CurrentBytePosition()
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{
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if (m_packetNumber == 0)
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return 0;
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if (m_packetNumber == 1)
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return cFirstPacketSize;
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int result = cFirstPacketSize + ((int)m_packetNumber - 2) * cImagePacketSize;
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if (result < 0)
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{
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result = cFirstPacketSize;
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}
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return result;
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}
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public bool SendFirstPacket(LLClientView client)
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{
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// this means we don't have
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if (Data == null)
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{
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client.SendImageNotFound(m_requestedUUID);
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m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is al", m_requestedUUID);
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return true;
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}
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// Do we have less then 1 packet's worth of data?
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else if (m_assetDataLength <= cFirstPacketSize)
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{
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// Send only 1 packet
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client.SendImageFirstPart(1, m_requestedUUID, (uint)m_assetDataLength, m_asset.Data, 2);
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m_stopPacket = 0;
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return true;
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}
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else
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{
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byte[] firstImageData = new byte[cFirstPacketSize];
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try
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{
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Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize);
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client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_assetDataLength, firstImageData, 2);
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}
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catch (Exception)
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{
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m_log.Error("Texture block copy failed. Possibly out of memory?");
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return true;
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}
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}
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return false;
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}
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private bool SendPacket(LLClientView client)
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{
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bool complete = false;
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int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : cImagePacketSize;
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try
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{
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if ((CurrentBytePosition() + cImagePacketSize) > m_assetDataLength)
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{
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imagePacketSize = LastPacketSize();
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complete=true;
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if ((CurrentBytePosition() + imagePacketSize) > m_assetDataLength)
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{
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imagePacketSize = m_assetDataLength - CurrentBytePosition();
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complete = true;
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}
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}
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// It's concievable that the client might request packet one
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// from a one packet image, which is really packet 0,
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// which would leave us with a negative imagePacketSize..
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if (imagePacketSize > 0)
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{
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byte[] imageData = new byte[imagePacketSize];
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try
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{
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Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize);
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}
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catch (Exception e)
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{
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m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString());
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return false;
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}
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//Send the packet
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client.SendImageNextPart((ushort)(m_packetNumber-1), m_requestedUUID, imageData);
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}
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if (complete)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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catch (Exception)
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{
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return false;
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}
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}
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public bool SendPackets(LLClientView client, int maxpack)
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{
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if (!m_completedSendAtCurrentDiscardLevel)
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if (m_packetNumber <= m_stopPacket)
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{
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if (m_packetNumber <= m_stopPacket)
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bool SendMore = true;
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if (!m_sentinfo || (m_packetNumber == 0))
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{
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bool SendMore = true;
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if (!m_sentinfo || (m_packetNumber == 0))
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if (SendFirstPacket(client))
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{
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if (SendFirstPacket(client))
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{
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SendMore = false;
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}
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m_sentinfo = true;
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m_packetNumber++;
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}
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// bool ignoreStop = false;
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if (m_packetNumber < 2)
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{
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m_packetNumber = 2;
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}
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int count = 0;
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while (SendMore && count < maxpack && m_packetNumber <= m_stopPacket)
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{
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count++;
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SendMore = SendPacket(client);
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m_packetNumber++;
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}
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if (m_packetNumber > m_stopPacket)
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{
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return true;
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SendMore = false;
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}
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m_sentinfo = true;
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m_packetNumber++;
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}
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// bool ignoreStop = false;
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if (m_packetNumber < 2)
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{
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m_packetNumber = 2;
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}
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int count = 0;
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while (SendMore && count < maxpack && m_packetNumber <= m_stopPacket)
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{
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count++;
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SendMore = SendPacket(client);
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m_packetNumber++;
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}
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if (m_packetNumber > m_stopPacket)
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return true;
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}
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return false;
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}
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@@ -323,19 +158,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_hasasset)
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{
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if (!m_asset_requested)
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{
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m_asset_requested = true;
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m_assetCache.Get(m_requestedUUID.ToString(), this, AssetReceived);
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}
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}
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else
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{
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if (!m_decoded)
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{
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//We need to decode the requested image first
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@@ -362,59 +192,202 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
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}
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}
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}
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else
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{
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//discardLevel of -1 means just update the priority
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if (m_requestedDiscardLevel != -1)
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// Check for missing image asset data
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if (m_asset == null || m_asset.Data == null)
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{
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//Evaluate the discard level
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//First, is it positive?
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if (m_requestedDiscardLevel >= 0)
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{
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if (m_requestedDiscardLevel > Layers.Length - 1)
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{
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m_discardLevel = (sbyte)(Layers.Length - 1);
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}
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else
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{
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m_discardLevel = m_requestedDiscardLevel;
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}
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// FIXME:
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m_packetNumber = m_stopPacket;
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return;
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}
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//Calculate the m_stopPacket
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if (Layers.Length > 0)
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{
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m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - m_discardLevel].End);
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//I don't know why, but the viewer seems to expect the final packet if the file
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//is just one packet bigger.
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if (TexturePacketCount() == m_stopPacket + 1)
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{
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m_stopPacket = TexturePacketCount();
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}
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}
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else
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if (m_requestedDiscardLevel >= 0 || m_stopPacket == 0)
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{
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int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
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// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
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if (m_requestedDiscardLevel < 0 && m_stopPacket == 0)
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m_requestedDiscardLevel = (sbyte)maxDiscardLevel;
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// Clamp at the highest discard level
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m_requestedDiscardLevel = (sbyte)Math.Min(m_requestedDiscardLevel, maxDiscardLevel);
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//Calculate the m_stopPacket
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if (m_layers.Length > 0)
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{
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m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - m_requestedDiscardLevel].End);
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//I don't know why, but the viewer seems to expect the final packet if the file
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//is just one packet bigger.
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if (TexturePacketCount() == m_stopPacket + 1)
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{
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m_stopPacket = TexturePacketCount();
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}
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//Don't reset packet number unless we're waiting or it's ahead of us
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if (m_completedSendAtCurrentDiscardLevel || m_requestedPacketNumber>m_packetNumber)
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{
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m_packetNumber = m_requestedPacketNumber;
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}
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if (m_packetNumber <= m_stopPacket)
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{
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m_completedSendAtCurrentDiscardLevel = false;
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}
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}
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}
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else
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{
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m_packetNumber = m_stopPacket;
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else
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{
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m_stopPacket = TexturePacketCount();
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}
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m_packetNumber = m_requestedPacketNumber;
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}
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}
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}
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}
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private bool SendPacket(LLClientView client)
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{
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bool complete = false;
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int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE;
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try
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{
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if ((CurrentBytePosition() + IMAGE_PACKET_SIZE) > m_assetDataLength)
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{
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imagePacketSize = LastPacketSize();
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complete = true;
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if ((CurrentBytePosition() + imagePacketSize) > m_assetDataLength)
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{
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imagePacketSize = m_assetDataLength - CurrentBytePosition();
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complete = true;
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}
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}
|
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|
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// It's concievable that the client might request packet one
|
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// from a one packet image, which is really packet 0,
|
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// which would leave us with a negative imagePacketSize..
|
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if (imagePacketSize > 0)
|
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{
|
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byte[] imageData = new byte[imagePacketSize];
|
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try
|
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{
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Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize);
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}
|
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catch (Exception e)
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{
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m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString());
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return false;
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}
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//Send the packet
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client.SendImageNextPart((ushort)(m_packetNumber - 1), m_requestedUUID, imageData);
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}
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if (complete)
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{
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return false;
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}
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else
|
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{
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return true;
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}
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}
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catch (Exception)
|
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{
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return false;
|
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}
|
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}
|
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|
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private int GetPacketForBytePosition(int bytePosition)
|
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{
|
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return ((bytePosition - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
|
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}
|
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|
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private int LastPacketSize()
|
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{
|
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if (m_packetNumber == 1)
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return m_assetDataLength;
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int lastsize = (m_assetDataLength - FIRST_PACKET_SIZE) % IMAGE_PACKET_SIZE;
|
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//If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary
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if (lastsize == 0)
|
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{
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lastsize = IMAGE_PACKET_SIZE;
|
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}
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return lastsize;
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}
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private int CurrentBytePosition()
|
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{
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if (m_packetNumber == 0)
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return 0;
|
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if (m_packetNumber == 1)
|
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return FIRST_PACKET_SIZE;
|
||||
|
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int result = FIRST_PACKET_SIZE + ((int)m_packetNumber - 2) * IMAGE_PACKET_SIZE;
|
||||
if (result < 0)
|
||||
{
|
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result = FIRST_PACKET_SIZE;
|
||||
}
|
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return result;
|
||||
}
|
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|
||||
private bool SendFirstPacket(LLClientView client)
|
||||
{
|
||||
// this means we don't have
|
||||
if (Data == null)
|
||||
{
|
||||
client.SendImageNotFound(m_requestedUUID);
|
||||
m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is al", m_requestedUUID);
|
||||
return true;
|
||||
}
|
||||
// Do we have less then 1 packet's worth of data?
|
||||
else if (m_assetDataLength <= FIRST_PACKET_SIZE)
|
||||
{
|
||||
// Send only 1 packet
|
||||
client.SendImageFirstPart(1, m_requestedUUID, (uint)m_assetDataLength, m_asset.Data, 2);
|
||||
m_stopPacket = 0;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] firstImageData = new byte[FIRST_PACKET_SIZE];
|
||||
try
|
||||
{
|
||||
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)FIRST_PACKET_SIZE);
|
||||
client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_assetDataLength, firstImageData, 2);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("Texture block copy failed. Possibly out of memory?");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
|
||||
{
|
||||
m_layers = layers;
|
||||
m_decoded = true;
|
||||
RunUpdate();
|
||||
}
|
||||
|
||||
private void AssetDataCallback(UUID AssetID, AssetBase asset)
|
||||
{
|
||||
m_hasasset = true;
|
||||
|
||||
if (asset == null || asset.Data == null)
|
||||
{
|
||||
m_asset = null;
|
||||
m_decoded = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_asset = asset;
|
||||
m_assetDataLength = m_asset.Data.Length;
|
||||
}
|
||||
|
||||
RunUpdate();
|
||||
}
|
||||
|
||||
private void AssetReceived(string id, Object sender, AssetBase asset)
|
||||
{
|
||||
UUID assetID = UUID.Zero;
|
||||
if (asset != null)
|
||||
assetID = asset.FullID;
|
||||
|
||||
AssetDataCallback(assetID, asset);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user