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* Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
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@@ -161,7 +161,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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for (int i = 0; i < layerStarts.Count; i++)
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{
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OpenJPEG.J2KLayerInfo layer = new OpenJPEG.J2KLayerInfo();
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int start = layerStarts[i];
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if (i == 0)
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layer.Start = 0;
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