* Rewrote LLImageManager to use a real priority queue and hold minimal state

* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
This commit is contained in:
John Hurliman
2009-10-01 17:42:13 -07:00
parent 44776fea72
commit 6e0c79b8fe
5 changed files with 363 additions and 474 deletions

View File

@@ -161,7 +161,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
for (int i = 0; i < layerStarts.Count; i++)
{
OpenJPEG.J2KLayerInfo layer = new OpenJPEG.J2KLayerInfo();
int start = layerStarts[i];
if (i == 0)
layer.Start = 0;