Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.

This commit is contained in:
diva
2009-04-01 19:50:09 +00:00
parent 958d764172
commit 6e368c4b59
4 changed files with 165 additions and 734 deletions

View File

@@ -53,44 +53,14 @@ namespace OpenSim.Framework
public ChildAgentDataUpdate()
{
}
//public ChildAgentDataUpdate(AgentData agent)
//{
// ActiveGroupID = agent.ActiveGroupID.Guid;
// AgentID = agent.AgentID.Guid;
// alwaysrun = agent.AlwaysRun;
// AVHeight = agent.Size.Z;
// cameraPosition = new sLLVector3(agent.Center);
// drawdistance = agent.Far;
// godlevel = (float)agent.GodLevel;
// if (agent.Groups.Length > 0)
// GroupAccess = (uint)agent.Groups[0].GroupPowers;
// Position = new sLLVector3(agent.Position);
// regionHandle = agent.RegionHandle;
// throttles = agent.Throttles;
// Velocity = new sLLVector3(agent.Velocity);
//}
//public ChildAgentDataUpdate(AgentPosition agent)
//{
// AgentID = agent.AgentID.Guid;
// AVHeight = agent.Size.Z;
// cameraPosition = new sLLVector3(agent.Center);
// drawdistance = agent.Far;
// Position = new sLLVector3(agent.Position);
// regionHandle = agent.RegionHandle;
// throttles = agent.Throttles;
// Velocity = new sLLVector3(agent.Velocity);
//}
}
/*
public interface IAgentData
{
UUID AgentID { get; set; }
OSDMap PackUpdateMessage();
void UnpackUpdateMessage(OSDMap map);
OSDMap Pack();
void Unpack(OSDMap map);
}
/// <summary>
@@ -123,7 +93,7 @@ namespace OpenSim.Framework
public byte[] Throttles;
public OSDMap PackUpdateMessage()
public OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
@@ -150,7 +120,7 @@ namespace OpenSim.Framework
return args;
}
public void UnpackUpdateMessage(OSDMap args)
public void Unpack(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@@ -256,33 +226,6 @@ namespace OpenSim.Framework
}
}
public class AgentAnimationData
{
public UUID Animation;
public UUID ObjectID;
public AgentAnimationData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap anim = new OSDMap();
anim["animation"] = OSD.FromUUID(Animation);
anim["object_id"] = OSD.FromUUID(ObjectID);
return anim;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["animation"] != null)
Animation = args["animation"].AsUUID();
if (args["object_id"] != null)
ObjectID = args["object_id"].AsUUID();
}
}
public class AgentData : IAgentData
{
private UUID m_id;
@@ -318,20 +261,21 @@ namespace OpenSim.Framework
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID[] AgentTextures;
public UUID ActiveGroupID;
public AgentGroupData[] Groups;
public AgentAnimationData[] Anims;
public Animation[] Anims;
public UUID GranterID;
public Dictionary<string, string> NVPairs;
// Appearance
public byte[] AgentTextures;
public byte[] VisualParams;
public UUID[] Wearables;
public string CallbackURI;
public OSDMap PackUpdateMessage()
public virtual OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
@@ -367,14 +311,6 @@ namespace OpenSim.Framework
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
if ((AgentTextures != null) && (AgentTextures.Length > 0))
{
OSDArray textures = new OSDArray(AgentTextures.Length);
foreach (UUID uuid in AgentTextures)
textures.Add(OSD.FromUUID(uuid));
args["agent_textures"] = textures;
}
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
if ((Groups != null) && (Groups.Length > 0))
@@ -388,15 +324,34 @@ namespace OpenSim.Framework
if ((Anims != null) && (Anims.Length > 0))
{
OSDArray anims = new OSDArray(Anims.Length);
foreach (AgentAnimationData aanim in Anims)
foreach (Animation aanim in Anims)
anims.Add(aanim.PackUpdateMessage());
args["animations"] = anims;
}
//if ((AgentTextures != null) && (AgentTextures.Length > 0))
//{
// OSDArray textures = new OSDArray(AgentTextures.Length);
// foreach (UUID uuid in AgentTextures)
// textures.Add(OSD.FromUUID(uuid));
// args["agent_textures"] = textures;
//}
if ((AgentTextures != null) && (AgentTextures.Length > 0))
args["texture_entry"] = OSD.FromBinary(AgentTextures);
if ((VisualParams != null) && (VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(VisualParams);
// Last few fields are still missing: granter and NVPais
// We might not pass this in all cases...
if ((Wearables != null) && (Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Wearables.Length);
foreach (UUID uuid in Wearables)
wears.Add(OSD.FromUUID(uuid));
args["wearables"] = wears;
}
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
@@ -409,7 +364,7 @@ namespace OpenSim.Framework
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public void UnpackUpdateMessage(OSDMap args)
public virtual void Unpack(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@@ -483,15 +438,6 @@ namespace OpenSim.Framework
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
{
OSDArray textures = (OSDArray)(args["agent_textures"]);
AgentTextures = new UUID[textures.Count];
int i = 0;
foreach (OSD o in textures)
AgentTextures[i++] = o.AsUUID();
}
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
@@ -512,20 +458,41 @@ namespace OpenSim.Framework
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
{
OSDArray anims = (OSDArray)(args["animations"]);
Anims = new AgentAnimationData[anims.Count];
Anims = new Animation[anims.Count];
int i = 0;
foreach (OSD o in anims)
{
if (o.Type == OSDType.Map)
{
Anims[i++] = new AgentAnimationData((OSDMap)o);
Anims[i++] = new Animation((OSDMap)o);
}
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);
// AgentTextures = new UUID[textures.Count];
// int i = 0;
// foreach (OSD o in textures)
// AgentTextures[i++] = o.AsUUID();
//}
if (args["texture_entry"] != null)
AgentTextures = args["texture_entry"].AsBinary();
if (args["visual_params"] != null)
VisualParams = args["visual_params"].AsBinary();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
Wearables = new UUID[wears.Count];
int i = 0;
foreach (OSD o in wears)
Wearables[i++] = o.AsUUID();
}
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
}
@@ -539,49 +506,25 @@ namespace OpenSim.Framework
//UnpackUpdateMessage(hash);
}
/// <summary>
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent)
{
ActiveGroupID = new UUID(cAgent.ActiveGroupID);
AgentID = new UUID(cAgent.AgentID);
AlwaysRun = cAgent.alwaysrun;
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
Far = cAgent.drawdistance;
// downcasting ???
GodLevel = (byte)(cAgent.godlevel);
Groups = new AgentGroupData[1];
Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
}
public void Dump()
{
m_log.Info("------------ AgentData ------------");
m_log.Info("UUID: " + AgentID);
m_log.Info("Region: " + RegionHandle);
m_log.Info("Position: " + Position);
System.Console.WriteLine("------------ AgentData ------------");
System.Console.WriteLine("UUID: " + AgentID);
System.Console.WriteLine("Region: " + RegionHandle);
System.Console.WriteLine("Position: " + Position);
}
}
*/
public class CompleteAgentData : AgentData
{
public override OSDMap Pack()
{
return base.Pack();
}
public override void Unpack(OSDMap map)
{
base.Unpack(map);
}
}
}