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Half of the compatibility is working. Login into a new region with
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
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@@ -389,7 +389,7 @@ namespace OpenSim.Framework
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changed = true;
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// DEBUG ON
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if (newface != null)
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m_log.WarnFormat("[SCENEPRESENCE] index {0}, new texture id {1}",i,newface.TextureID);
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m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
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// DEBUG OFF
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}
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