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several changed to ubode rays; remove some test probes not usefull, etc
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@@ -41,9 +41,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
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public delegate void RayCallback(List<ContactResult> list);
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public delegate void ProbeBoxCallback(List<ContactResult> list);
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public delegate void ProbeSphereCallback(List<ContactResult> list);
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public delegate void ProbePlaneCallback(List<ContactResult> list);
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public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
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public delegate void JointMoved(PhysicsJoint joint);
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@@ -95,7 +92,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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public abstract class PhysicsScene
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// A unique identifying string for this instance of the physics engine.
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