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https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null.
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@@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Interfaces
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{
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public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount);
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public interface IMoneyModule : IRegionModule
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{
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{
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bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID,
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int amount);
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@@ -2658,7 +2658,7 @@ namespace OpenSim.Region.Environment.Scenes
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ClientManager.ForEachClient(delegate(IClientAPI controller)
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{
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ScenePresence p = GetScenePresence(controller.AgentId);
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bool childagent = !p.Equals(null) && p.IsChildAgent;
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bool childagent = p != null && p.IsChildAgent;
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if (controller.AgentId != godID && !childagent)
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// Do we really want to kick the initiator of this madness?
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{
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@@ -2669,14 +2669,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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if (m_scenePresences[agentID].IsChildAgent)
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{
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m_innerScene.removeUserCount(false);
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}
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else
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{
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m_innerScene.removeUserCount(true);
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}
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m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
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m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
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m_scenePresences[agentID].ControllingClient.Close(true);
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@@ -2696,7 +2689,6 @@ namespace OpenSim.Region.Environment.Scenes
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// Check for spoofing.. since this is permissions we're talking about here!
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if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
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{
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// Tell the object to do permission update
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if (localId != 0)
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{
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@@ -2706,7 +2698,6 @@ namespace OpenSim.Region.Environment.Scenes
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chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set);
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}
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}
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}
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}
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@@ -3126,8 +3117,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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{
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// We don't want to try to send messages if there are no avatar.
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if (!(m_scenePresences.Equals(null)))
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// We don't want to try to send messages if there are no avatars.
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if (m_scenePresences != null)
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{
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try
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{
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@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
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Result = m_localScenes[i].RegionInfo;
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}
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}
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if (!(Result.Equals(null)))
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if (Result != null)
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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@@ -497,26 +497,26 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (TaskInventoryItem item in m_taskInventory.Values)
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{
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LLUUID ownerID=item.OwnerID;
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uint everyoneMask=0;
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uint baseMask=item.BaseMask;
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uint ownerMask=item.OwnerMask;
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LLUUID ownerID = item.OwnerID;
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uint everyoneMask = 0;
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uint baseMask = item.BaseMask;
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uint ownerMask = item.OwnerMask;
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if(item.InvType == 10) // Script
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if (item.InvType == 10) // Script
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{
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if((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId))
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if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId))
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{
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ownerID=client.AgentId;
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baseMask=0x7fffffff;
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ownerMask=0x7fffffff;
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everyoneMask=(uint)(PermissionMask.Move | PermissionMask.Transfer);
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ownerID = client.AgentId;
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baseMask = 0x7fffffff;
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ownerMask = 0x7fffffff;
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everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer);
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}
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if((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId))
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if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId))
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{
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ownerID=client.AgentId;
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baseMask=0x7fffffff;
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ownerMask=0x7fffffff;
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everyoneMask=(uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify);
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ownerID = client.AgentId;
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baseMask = 0x7fffffff;
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ownerMask = 0x7fffffff;
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everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify);
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}
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}
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@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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{
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m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable");
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m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable");
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m_appearance.SetWearable(wearableId, wearable);
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m_scene.CommsManager.UserService.UpdateUserAppearance(client.AgentId, m_appearance);
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client.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(int wearableId, AvatarWearable wearable)
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{
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m_log.Warn("[APPEARANCE] Setting Wearable");
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m_log.Warn("[APPEARANCE] Setting Wearable");
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m_appearance.SetWearable(wearableId, wearable);
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m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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}
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